More actions
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Acid Splash | Conjuration | Sorcerer Wizard |
DEX | 18m | 2m | Throw a bubble of acid that damages each creature it hits. | ||||||
Activate Witch Bolt | Evocation | 30m | Activate the bolt and deal 1d12Lightning. | |||||||||
Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. | ||||||||
Conjure Us | Conjuration | 18m | Conjure Us to fight by your side. | |||||||||
Curse of Terror | Enchantment | WIS | 18m | Strike terror into a creature's heart and Frighten it. | ||||||||
Dancing Lights | Evocation | Bard Sorcerer Wizard |
18m | 9m | Illuminate a 9 m / 30 ft radius. | |||||||
Eldritch Blast | Evocation | Warlock | 18m | Conjure a beam of crackling energy. Deals 1d10Force damage to a target. | ||||||||
Ensnaring Shock | 18m | Consume 4 of your to mark a foe. When the target moves create an electrical blast with Range: 2 m / 6.5 ft radius that deals 1d4Lightning. | ||||||||||
Entangle | 18m | 3m | Create a vine surface, slowing down creatures, possibly them. | |||||||||
Fiery Bolt | Evocation | 8m | Hurl a mote of fire. | |||||||||
Fire Bolt | Evocation | Sorcerer Wizard |
18m | Hurl a mote of fire. | ||||||||
Firebolt? | Evocation | 18m | Hurl a mote of fire. | |||||||||
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Checks against a non-hostile creature. | ||||||||
Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns | ||||||||
Hellflame Cleave | DEX | m | 3m | Spew hellish flames and strike your foes. | ||||||||
Light | Evocation | Bard Cleric Sorcerer Wizard |
1.5m | Infuse an object with an aura of light. | ||||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Minor Illusion | Illusion | Bard Sorcerer Warlock Wizard |
18m | Create an illusion that compels nearby creatures to investigate. | ||||||||
Moonmote | Evocation | 18m | Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. | |||||||||
Poison Spray | Conjuration | Druid Sorcerer Warlock Wizard |
CON | 3m | Project a puff of noxious gas, dealing 1d12Poison to a target. | |||||||
Produce Flame | Conjuration | Cleric Druid |
0 | A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown. | ||||||||
Produce Flame: Dismiss | Conjuration | 0 | Put out the conjured flame in your hand. | |||||||||
Produce Flame: Hurl | Conjuration | 9m | Hurl the conjured flame in your hand at a target and let it sizzle out. | |||||||||
Psychic Rend | Enchantment | 18m | Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws. | |||||||||
Pulling Web | Transmutation | 9m | Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you. | |||||||||
Ray of Frost | Evocation | Sorcerer Wizard |
18m | Reduces the target's Movement Speed by 3 m / 10 ft. | ||||||||
Rays of Fire | 18m | Hurl 3 rays of fire. Each ray deals 3d6Fire damage. | ||||||||||
Resistance | Abjuration | Cleric Druid |
1.5m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. | ||||||||
Sacred Flame | Evocation | Cleric | DEX | 18m | Engulf a target in a flame-like radiance. | |||||||
Selûne's Dream | Evocation | CON | 1.5m | An ally you touch regains hit points, but possibly falls . | ||||||||
Shillelagh | Transmutation | Druid | 0 | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | ||||||||
Shocking Grasp | Evocation | Sorcerer Wizard |
1.5m | The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. | ||||||||
Sorrowful Lash | Transmutation | 9m | Pulls the creature 3 m / 10 ft closer to you. | |||||||||
Stand Like Stone | 0 | Spend 1 turn of to become a strong bulwark that cannot be moved unwillingly. | ||||||||||
Strengthened Shillelagh | Transmutation | 0 | Your staff or club becomes magical: it deals 4d8Bludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | |||||||||
Thaumaturgy | Transmutation | Cleric | 0 | Gain Advantage on Intimidation and Performance Checks. | ||||||||
Thorn Whip | Transmutation | Druid | 9m | Pulls the creature 3 m / 10 ft closer to you. | ||||||||
True Strike | Divination | Bard Sorcerer Warlock Wizard |
18m | Gain Advantage on your next Attack roll. | ||||||||
Vicious Mockery | Enchantment | Bard | WIS | 18m | Insult a creature: it has Disadvantage on its next Attack roll. | |||||||
Vicious Mockery | Enchantment | WIS | 26m | Insult a creature: it has Disadvantage on its next Attack roll. |