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Monk is a character class in Baldur's Gate 3.

Overview[edit | edit source]

Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.

Subclasses[edit | edit source]

The Monk Subclasses are:

Class Progression[edit | edit source]

Class information[edit | edit source]

Attributes[edit | edit source]

Monk's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw DCs.
Constitution Constitution for more Hit Points.
Wisdom Wisdom for improved Armour Class. For Way of the Four Elements abilities, also improves Ki attack rolls and saving throw DCs.

Monk weapons
Monk weapons are melee weapons the Monk has Proficiency with, and which do not have the Two-Handed property. Versatile weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk weapons.
Spellcasting ability
Wisdom Wisdom for the effective use of items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Shortswords Shortswords

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

 Ki Points: 2
Recharge: Short rest
You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of Dexterity or Strength for attack rolls and save DCs. This includes all offensive abilities outside of the Way of the Four Elements subclass.
Way of the Four Elements Monks use Wisdom for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like Fist of Unbroken Air which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while Silenced and a multi-class Monk/Barbarian can use them while raging.
Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not stack with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
Flurry of Blows Flurry of Blows
Using a Bonus action and a  Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

 Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Patient Defence Patient Defence
When activated with a Bonus action and a  Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a  Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a  Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

 Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.

Select a subclass[edit | edit source]

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

 Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

 Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a  Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a  Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:[edit | edit source]

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

 Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:[edit | edit source]

Level 7

 Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

 Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.

Level 9

 Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:[edit | edit source]

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

 Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

 Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.

Subclass features:[edit | edit source]

Level 12

 Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.

Notable monks[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]

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