User:Toancaro/Cleric/Template:ExtraSpellTable

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Revision as of 05:14, 6 January 2024 by Toancaro (talk | contribs) (Created page with "<includeonly>{{#cargo_query: tables = spells | fields=_pageName=spell,name,classes,description,spell_school,damage_type=damage | where={{{where|spell_level="0"}}} | intro= <table class="wikitable sortable" style="width:100%;"> <tr> <th style="min-width: 150px">Name</th> <th style="min-width: 120px">Spell School</th> <th style="min-width: 80px">Classes</th> <th>Damage Type</th> <th>Description</th> </tr> | outro=</table> | format=template | template=User:Toancar...")
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Name Spell School Classes Damage Type Description
Acid Splash Acid Splash Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Throw a bubble of acid that damages each creature it hits.
Activate Witch Bolt Activate Witch Bolt Evocation Evocation
{{{range}}}m Damage Types Activate the bolt and deal 1d12Damage TypesLightning.
Blade Ward Blade Ward Abjuration Abjuration Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Take only half the damage from Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing attacks.
Bone Chill Bone Chill Necromancy Necromancy Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Damage Types Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
Conjure Us Conjure Us Conjuration Conjuration
{{{range}}}m Conjure Us to fight by your side.
Curse of Terror Curse of Terror Enchantment Enchantment
{{{range}}}m Damage Types Strike terror into a creature's heart and Frighten it.
Dancing Lights Dancing Lights Evocation Evocation Bard Bard
Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Illuminate a 9 m / 30 ft radius.
Eldritch Blast Eldritch Blast Evocation Evocation Warlock Warlock {{{range}}}m Damage Types Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.
Ensnaring Shock Ensnaring Shock
{{{range}}}m Damage Types Consume 4 of your Lightning Charges Lightning Charges to mark a foe. When the target moves create an electrical blast with  Range: 2 m / 6.5 ft radius that deals 1d4Damage TypesLightning.
Entangle (Dryad) Entangle
{{{range}}}m Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
Fiery Bolt Fiery Bolt Evocation Evocation
{{{range}}}m Damage Types Hurl a mote of fire.
Fire Bolt Fire Bolt Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Hurl a mote of fire.
Firebolt? Firebolt? Evocation Evocation
{{{range}}}m Damage Types Hurl a mote of fire.
Friends Friends Enchantment Enchantment Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Gain Advantage Icon.png Advantage on Charisma icon.png Charisma Checks against a non-hostile creature.
Guidance Guidance Divination Divination Cleric Cleric
Druid Druid
{{{range}}}m The target gains D4 Physical.png +1d4 bonus to Ability checks. Duration: 10 turns
Light Light Evocation Evocation Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Infuse an object with an aura of light.
Mage Hand Mage Hand Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Create a spectral hand that can manipulate and interact with objects.

Duration: 10 turns.

This cantrip can only be cast once per short rest.
Minor Illusion Minor Illusion Illusion Illusion Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Create an illusion that compels nearby creatures to investigate.
Poison Spray Poison Spray Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Damage Types Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
Produce Flame Produce Flame Conjuration Conjuration Cleric Cleric
Druid Druid
{{{range}}}m A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.
Produce Flame: Dismiss Produce Flame: Dismiss Conjuration Conjuration
{{{range}}}m Put out the conjured flame in your hand.
Produce Flame: Hurl Produce Flame: Hurl Conjuration Conjuration
{{{range}}}m Damage Types Hurl the conjured flame in your hand at a target and let it sizzle out.
Psychic Rend Psychic Rend Enchantment Enchantment
{{{range}}}m Damage Types Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
Pulling Web Pulling Web Transmutation Transmutation
{{{range}}}m Damage Types Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you.
Ray of Frost Ray of Frost Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Reduces the target's Movement Speed by 3 m / 10 ft.
Rays of Fire (Cantrip) Rays of Fire
{{{range}}}m Damage Types Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.
Resistance (Cantrip) Resistance Abjuration Abjuration Cleric Cleric
Druid Druid
{{{range}}}m Make a target more resistant to spell effects and conditions: it receives a D4 Physical.png +1d4 bonus to Saving throws.
Sacred Flame Sacred Flame Evocation Evocation Cleric Cleric {{{range}}}m Damage Types Engulf a target in a flame-like radiance.
Selûne's Dream Selûne's Dream Evocation Evocation
{{{range}}}m An ally you touch regains hit points, but possibly falls asleep asleep.
Shadow Teleportation Shadow Teleportation
{{{range}}}m Teleport to an unoccupied, obscured spot.
Shillelagh Shillelagh Transmutation Transmutation Druid Druid {{{range}}}m Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Shocking Grasp Shocking Grasp Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
Sorrowful Lash Sorrowful Lash Transmutation Transmutation
{{{range}}}m Damage Types Pulls the creature 3 m / 10 ft closer to you.
Stand Like Stone Stand Like Stone
{{{range}}}m Spend 1 turn of Force Conduit Force Conduit to become a strong bulwark that cannot be moved unwillingly.
Strengthened Shillelagh Strengthened Shillelagh Transmutation Transmutation
{{{range}}}m Your staff or club becomes magical: it deals 4d8Damage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Thaumaturgy Thaumaturgy Transmutation Transmutation Cleric Cleric {{{range}}}m Gain Advantage Icon.png Advantage on Intimidation and Performance Checks.
Thorn Whip Thorn Whip Transmutation Transmutation Druid Druid {{{range}}}m Damage Types Pulls the creature 3 m / 10 ft closer to you.
True Strike True Strike Divination Divination Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Gain Advantage Icon.png Advantage on your next Attack roll.
Vicious Mockery Vicious Mockery Enchantment Enchantment Bard Bard {{{range}}}m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.
Vicious Mockery (Auntie Ethel) Vicious Mockery Enchantment Enchantment
{{{range}}}m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.