Flesh Golems are non-playable Construct creatures in Baldur's Gate 3. They look like fleshy abominations with various body parts stitched together.
About gnolls[edit | edit source]
“ | The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. |
„ |
— n-game racial description |
Flesh Golems are a type of construct built from a wide variety of fleshy body parts from once-living creatures. They are usually extremely strong and durable, though very quiet and obey their master. During a long fight, they can sometimes go berzerk.
Racial features[edit | edit source]
- Base Racial Speed
- 9m / 30ft
- Size
- Medium
- Berserk
- This entity will go if its health diminishes.
- Aversion of Fire
- If this entity takes Fire damage, it receives Disadvantage on Attack Rolls and Ability Checks until the end of its next turn.
- Magic Resistance
- Has Advantage on Saving Throws against Spells and other magical effects.
- Darkvision
- Can see in the dark up to 12 m / 40 ft.
- Immutable Form
- Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to Saving throws against spells that would remove it from this plane.
Flesh Golem characters[edit | edit source]
External links[edit | edit source]
- Flesh golem on the Forgotten Realms Wiki