Bugbear: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box|name=Main Hand Attack|The bugbear swings at a target with its {{RarityItem|Morningstar}}
{{Feature box|Main Hand Attack|item=Morningstar}}


{{Action}}
{{Feature box|Throw|item=Javelin}}
 
{{Attack Roll}}: +4
{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}{{DamageInfo|count=1|die=8|type=Physical}}}}
 
{{Feature box|name=Throw|The bugbear throws a {{RarityItem|Javelin}} at a target.
 
{{Action}}
 
{{Attack Roll}}: +4
{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{Range|m=18|ft=60}}}}


== Gallery ==
== Gallery ==

Latest revision as of 09:48, 28 April 2024

This article is about the creature, for the race see: Bugbear (race)

Bugbears are a generic Humanoid enemy found throughout Act One, often fighting alongside goblins and other members of the Cult of the Absolute. These hairy humanoids that crave carnage and treasure in equal measure, using a mix of brute force and guile to get what they want.

Bugbears gain the Savage Attacker passive feature as a racial ability on Tactician difficulty.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Gallery[edit | edit source]