Fire Myrmidon |
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Armour Class | 18 |
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Hit points | 123 |
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Movement speed | 9 m (30 ft) |
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Weight | 36 kg (80 lb) |
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Initiative | +8 |
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STR | DEX | CON | INT | WIS | CHA | 13
(+1) | 18
(+4) | 15
(+2) | 9
(-1) | 10
(0) | 10
(0) |
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Proficiency bonus | +4 |
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Saving throws |
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Immune | Fire, Poison |
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Resistant | Bludgeoning, Piercing, Slashing |
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Ethereal
| Cannot be Shoved, Thrown, or used as an Improvised Weapon. |
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Hellish Rebuke
| React to your next attacker by dealing 2d10 Fire damage. |
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Opportunity Attack
| Automatically attack an enemy moving out of your reach. |
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Permanently Armed
| Cannot be disarmed. |
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Fire Myrmidons are a type of
Elemental creature that can be transformed into via
Combat Wild Shape, or summoned with the spell
Conjure Elemental.
Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.