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Showing below up to 250 results in range #11 to #260.

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{{{page}}} [[{{{page}}}|Absorb Elements: Acid Damage]]

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Cold Damage]]

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Fire Damage]]

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Lightning Damage]]

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Thunder Damage]]

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorbed Essence: Abazigal]]

  • Sarevok's attacks deal maximum damage.

{{{page}}} [[{{{page}}}|Absorbed Essence: Amelyssan]]

  • Sarevok's attacks now heal him by 2d12hit points each time.

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Absorbed Intellect]]

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Acid Infusion]]

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Acid Reflux]]

{{{page}}} [[{{{page}}}|Acid Resistance]]

{{{page}}} [[{{{page}}}|Acid Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Action Surge]]

  • Can take an extra Action this turn.

{{{page}}} [[{{{page}}}|Adamantine Reverberation]]

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

{{{page}}} [[{{{page}}}|Adrip with Kereska's Acid]]

Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When it deals spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Melf's Acid Arrow and Hunger of Hadar.

{{{page}}} [[{{{page}}}|Adroit Caster]]

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

{{{page}}} [[{{{page}}}|Aegis of the Absolute]]

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

{{{page}}} [[{{{page}}}|Against All Odds]]

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

{{{page}}} [[{{{page}}}|Agitated]]

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Alarmed Debtor]]

  • This creature has spotted you as an intruder.

{{{page}}} [[{{{page}}}|Alcohol]]

{{{page}}} [[{{{page}}}|Ambushed]]

  • Taking damage or being Helped ends this condition.

{{{page}}} [[{{{page}}}|Ambushing]]

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

{{{page}}} [[{{{page}}}|Ambushing Bite]]

  • The creature's next bite may Ambush its target.

{{{page}}} [[{{{page}}}|Ancient Grudges]]

Filled with a touch of arcane gith knowledge.

{{{page}}} [[{{{page}}}|Animalistic Vitality]]

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

{{{page}}} [[{{{page}}}|Anointed in Splendour]]

{{{page}}} [[{{{page}}}|Ansur's Ire]]

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

{{{page}}} [[{{{page}}}|Aquatic Siphon]]

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

{{{page}}} [[{{{page}}}|Arcane Acuity]]

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

{{{page}}} [[{{{page}}}|Arcane Ammunition]]

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

{{{page}}} [[{{{page}}}|Arcane Battery]]

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

{{{page}}} [[{{{page}}}|Arcane Charge]]

  • While Threatened Threatened, deal +2 bonus to damage with spells.

{{{page}}} [[{{{page}}}|Arcane Critical]]

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

{{{page}}} [[{{{page}}}|Arcane Hunger]]

{{{page}}} [[{{{page}}}|Arcane Lock]]

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

{{{page}}} [[{{{page}}}|Arcane Synergy]]

{{{page}}} [[{{{page}}}|Arcane Ward]]

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

{{{page}}} [[{{{page}}}|Ardent Apostle]]

{{{page}}} [[{{{page}}}|Armour of Agathys]]

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

{{{page}}} [[{{{page}}}|Arms of Hadar]]

Can't take Reactions.

{{{page}}} [[{{{page}}}|Arrow of Ilmater]]

{{{page}}} [[{{{page}}}|Arsonist's Oil]]

{{{page}}} [[{{{page}}}|Ascended Fiend]]

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

{{{page}}} [[{{{page}}}|Aspect of the Elk]]

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Wolf]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Astral Conduit]]

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

{{{page}}} [[{{{page}}}|Astral Gravity]]

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

{{{page}}} [[{{{page}}}|Astral Knowledge]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Charisma]]

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Dexterity]]

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

{{{page}}} [[{{{page}}}|Astral Knowledge: Intelligence]]

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Strength]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Wisdom]]

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

  • The more the creature rests, the worse it feels.

{{{page}}} [[{{{page}}}|Atrophied]]

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

{{{page}}} [[{{{page}}}|Auntie Ethel's Special Brew]]

{{{page}}} [[{{{page}}}|Aura of Bloodthirst]]

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

{{{page}}} [[{{{page}}}|Aura of Brutality]]

  • All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

{{{page}}} [[{{{page}}}|Aura of Courage]]

The Paladin and any nearby allies can't be Frightened Frightened.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

The Paladin and any nearby allies can't be Charmed.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Possibility]]

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

{{{page}}} [[{{{page}}}|Aura of Protection]]

You and any nearby allies have a +Charisma icon.png Charisma Ability Score Modifier bonus on Saving Throws.

{{{page}}} [[{{{page}}}|Aura of Terror]]

{{{page}}} [[{{{page}}}|Aura of Vile Oblivion]]

All nearby light sources get extinguished when the Wraith is nearby.

{{{page}}} [[{{{page}}}|Aura of Warding]]

The Paladin and any nearby allies have Resistance to damage from spells.

{{{page}}} [[{{{page}}}|Avatar of BOOOAL]]

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.

{{{page}}} [[{{{page}}}|Avatar of Tyranny]]

{{{page}}} [[{{{page}}}|Aversion of Fire]]

{{{page}}} [[{{{page}}}|Baleful Knowledge]]

{{{page}}} [[{{{page}}}|Bane]]

{{{page}}} [[{{{page}}}|Bane's Brutality]]

  • Affected entity gains +1 to its Strength ability. This effect can stack.

{{{page}}} [[{{{page}}}|Baneful Strike]]

  • Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.

{{{page}}} [[{{{page}}}|Banished]]

{{{page}}} [[{{{page}}}|Bardic Inspiration]]

Grants:

{{{page}}} [[{{{page}}}|Barkskin]]

{{{page}}} [[{{{page}}}|Beacon of Hope]]

{{{page}}} [[{{{page}}}|Bear's Endurance]]

{{{page}}} [[{{{page}}}|Beckoning Darkness]]

  • Haunted by darkness.
  • Affected entity takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

{{{page}}} [[{{{page}}}|Befuddled]]

  • Affected entity can't control its actions and wanders around without direction.

{{{page}}} [[{{{page}}}|Beguiled]]

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Bonus]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Penalty]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Benign Transposition: Spent]]

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

{{{page}}} [[{{{page}}}|Berserk]]

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

{{{page}}} [[{{{page}}}|Bhaal's Edict]]

  • If you don't kill another creature before the end of your next turn, you will die instantly.

{{{page}}} [[{{{page}}}|Bhaal's Murderous Mark]]

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

{{{page}}} [[{{{page}}}|Bhaalist Ritual Target]]

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Amelyssan]]

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Illasera]]

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysed Paralysis, Restrained Restraints, or any attempts to reduce his movement speed.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Sendai]]

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

{{{page}}} [[{{{page}}}|Big Pig]]

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

{{{page}}} [[{{{page}}}|Black Hole]]

{{{page}}} [[{{{page}}}|Black Tentacles]]

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

{{{page}}} [[{{{page}}}|Blacked Out]]

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
  • Prone
  • Unconscious

{{{page}}} [[{{{page}}}|Blade Barrier]]

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10Damage TypesSlashing damage per turn.
  • Affected entities can make a DC 15  Dexterity saving throw on the initial application to halve the damage.
  • Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.

{{{page}}} [[{{{page}}}|Blade Ward]]

{{{page}}} [[{{{page}}}|Blazing Retaliation]]

  • When a melee attack misses it, deal 1d6Damage TypesFire damage to the attacker.

{{{page}}} [[{{{page}}}|Bleeding]]

{{{page}}} [[{{{page}}}|Bless]]

{{{page}}} [[{{{page}}}|Blessing of Selûne]]

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

{{{page}}} [[{{{page}}}|Blessing of the Trickster]]

Has Advantage Icon.png Advantage on Stealth Checks.

{{{page}}} [[{{{page}}}|Blinded]]

{{{page}}} [[{{{page}}}|Blink]]

  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.

Grants:

{{{page}}} [[{{{page}}}|Blinked to the Ethereal Plane]]

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

{{{page}}} [[{{{page}}}|Bliss Spores]]

{{{page}}} [[{{{page}}}|Bloated]]

  • Restrained due to sickness and bloat.

{{{page}}} [[{{{page}}}|Blocked by Bhaalist Mischief]]

  • This door cannot be opened until the Farslayer is defeated.

{{{page}}} [[{{{page}}}|Blood Sacrifice]]

{{{page}}} [[{{{page}}}|Blood-draw Sickness]]

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

{{{page}}} [[{{{page}}}|Blood-Sapped]]

Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.

{{{page}}} [[{{{page}}}|Blood-scent Frenzy]]

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

{{{page}}} [[{{{page}}}|Bloodless]]

{{{page}}} [[{{{page}}}|Bloodlust]]

  • Creature can attack three times. It regains 3d8hit points if it lands a killing blow.

{{{page}}} [[{{{page}}}|Bloodrender]]

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.

{{{page}}} [[{{{page}}}|Bloodthirst]]

  • Gains Bite Bite as a bonus action.

{{{page}}} [[{{{page}}}|Blooming Dead]]

  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

{{{page}}} [[{{{page}}}|Bludgeon the Weak]]

{{{page}}} [[{{{page}}}|Blurred]]

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

{{{page}}} [[{{{page}}}|Bolstering Brew]]

  • Affected entity's Strength score is increased by 5 while it is infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Bolstering Magic: Boon]]

{{{page}}} [[{{{page}}}|Bone Chilled]]

{{{page}}} [[{{{page}}}|Boon of Servitude]]

  • Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.

{{{page}}} [[{{{page}}}|BOOOAL's Blessing]]

{{{page}}} [[{{{page}}}|BOOOAL's Faithful]]

{{{page}}} [[{{{page}}}|Bottled Breath]]

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

{{{page}}} [[{{{page}}}|Bound]]

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

{{{page}}} [[{{{page}}}|Bound Weapon]]

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.

{{{page}}} [[{{{page}}}|Braced]]

  • On Damage Rolls, roll twice and use the higher result.

{{{page}}} [[{{{page}}}|Brand of the Silverlight]]

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Branding Smite]]

{{{page}}} [[{{{page}}}|Breathless Lungs]]

  • Mystic Carrion can't be Silenced Silenced while his lungs are still intact.

{{{page}}} [[{{{page}}}|Brew Sickness]]

  • While in the vicinity of Thisobald's Spoiled Brew Spoiled Brew, this creature takes 1d6Damage TypesNecrotic every turn.

{{{page}}} [[{{{page}}}|Brewed-Up Bellyglummer]]

{{{page}}} [[{{{page}}}|Brittle]]

{{{page}}} [[{{{page}}}|Broken Promises]]

{{{page}}} [[{{{page}}}|Bufotoxin]]

{{{page}}} [[{{{page}}}|Bull's Strength]]

{{{page}}} [[{{{page}}}|Burden of Time]]

{{{page}}} [[{{{page}}}|Burden of Time Aura]]

  • Beasts and Humanoids have Disadvantage Icon.png Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.

{{{page}}} [[{{{page}}}|Burning]]

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

{{{page}}} [[{{{page}}}|Burning Acid]]

  • The hatchery waters burn through all those who'd intrude upon it.

{{{page}}} [[{{{page}}}|Burning Fiercely]]

  • Takes 1d10Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Burning Reflux]]

{{{page}}} [[{{{page}}}|Burst of Accuracy]]

  • You have a +1d4 bonus to attack rolls after using Action Surge.

{{{page}}} [[{{{page}}}|Buthir's Wrath]]

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

{{{page}}} [[{{{page}}}|Call Lightning]]

{{{page}}} [[{{{page}}}|Call of the Dark Lady]]

  • When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4Damage TypesNecrotic. Attacks made by the Justiciar in its Umbral Form Umbral Form deal an additional 1d6Damage TypesNecrotic damage to the entity.

{{{page}}} [[{{{page}}}|Calling Reinforcements]]

  • This creature's allies will appear next turn to defend it.

{{{page}}} [[{{{page}}}|Calmed]]

{{{page}}} [[{{{page}}}|Castigated By Divinity]]

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

{{{page}}} [[{{{page}}}|Cat's Grace]]

{{{page}}} [[{{{page}}}|Cattle Prattle]]

  • Want to converse like a cow? Dolly Thrice will show you how.

{{{page}}} [[{{{page}}}|Caustic Brew]]

  • Affected entity deals an additional 1d6Damage TypesAcid damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Caustic Brine]]

  • Takes 1d4Damage TypesAcid damage per turn.

{{{page}}} [[{{{page}}}|Caustic Retort]]

  • Whenever you take damage, reflect it back at your attacker threefold as Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Celestial Haste]]

{{{page}}} [[{{{page}}}|Chain of Tyranny]]

  • Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Damage TypesForce damage.

{{{page}}} [[{{{page}}}|Chains of Karsus]]

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

{{{page}}} [[{{{page}}}|Channel Divinity: Cloak of Shadows]]

  • Has Advantage Icon.png Advantage on Attack rolls and imposes Disadvantage Icon.png Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Channelling Karsus' Compulsion]]

{{{page}}} [[{{{page}}}|Charged Lightning: Tempest Steps]]

  • Wherever you walk, create a crackling explosion with 2 radius that deals 1d4Damage TypesLightning.

{{{page}}} [[{{{page}}}|Charmed]]

{{{page}}} [[{{{page}}}|Cheater's Folly]]

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

{{{page}}} [[{{{page}}}|Chest Trauma]]

{{{page}}} [[{{{page}}}|Chicken Chaser]]

  • Engrossed in a game of Chicken Chase.

{{{page}}} [[{{{page}}}|Chilled]]

{{{page}}} [[{{{page}}}|Chilling Grace]]

  • Has Resistance to Damage TypesFire damage as long as oyu have 50% hit points or less.

{{{page}}} [[{{{page}}}|Cindersnap Reflexes]]

{{{page}}} [[{{{page}}}|Clear Area]]

  • Hiding in an unobscured area. Will be caught on sight.

{{{page}}} [[{{{page}}}|Click Heels]]

{{{page}}} [[{{{page}}}|Clinging Shadows]]

{{{page}}} [[{{{page}}}|Cloak of Shadows]]

{{{page}}} [[{{{page}}}|Cloud of Daggers]]

  • Takes 4d4Damage TypesSlashing per turn.

{{{page}}} [[{{{page}}}|Cloudkill]]

  • While it remains in the cloud, affected entity takes 5d8Damage TypesPoison damage every turn.

{{{page}}} [[{{{page}}}|Clown Face-Paint]]

{{{page}}} [[{{{page}}}|Coated in Arsonist's Oil]]

{{{page}}} [[{{{page}}}|Coated in Basic Poison]]

{{{page}}} [[{{{page}}}|Coated in Brewed-up Bellyglummer]]

{{{page}}} [[{{{page}}}|Coated in Crawler Mucus]]

{{{page}}} [[{{{page}}}|Coated in Diluted Oil of Sharpness]]

  • The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

{{{page}}} [[{{{page}}}|Coated in Drow Poison]]

{{{page}}} [[{{{page}}}|Coated in Malice]]

{{{page}}} [[{{{page}}}|Coated in Oil of Bane]]

{{{page}}} [[{{{page}}}|Coated in Oil of Combustion]]

  • Coated in flammable oil.
  • On a hit, the target is doused in oil for 2 turns. If it takes Damage TypesFire damage, the oil immolates, dealing 3d6Damage TypesFire damage in an area around it.

{{{page}}} [[{{{page}}}|Coated in Oil of Diminution]]

{{{page}}} [[{{{page}}}|Coated in Oil of Freezing]]

{{{page}}} [[{{{page}}}|Coated in Purple Worm Toxin]]

{{{page}}} [[{{{page}}}|Coated in Serpent Venom Toxin]]

{{{page}}} [[{{{page}}}|Coated in Toxin]]

  • Targets take 1d4Damage TypesPoison damage at the end of their next turn, unless they succeed a Constitution Saving throw.

{{{page}}} [[{{{page}}}|Coated in Wizardsbane Oil]]

{{{page}}} [[{{{page}}}|Coated in Wyvern Toxin]]

{{{page}}} [[{{{page}}}|Cocooned]]

{{{page}}} [[{{{page}}}|Coerced]]

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
  • Ends upon taking any non-Psychic damage.

{{{page}}} [[{{{page}}}|Coin Cuirass]]

  • Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Cuisse]]

  • Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Cuisse (R)]]

  • Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Helmet]]

  • Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Vambrace (L)]]

  • Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Coin Vambrace (R)]]

  • Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.

{{{page}}} [[{{{page}}}|Cold Brew]]

  • Affected entity deals an additional 1d6Damage TypesCold damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Cold Infusion]]

  • The affected entity deals an additional 1d4Damage TypesCold the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Cold Reflux]]

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

{{{page}}} [[{{{page}}}|Cold Resistance]]

{{{page}}} [[{{{page}}}|Cold Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesCold damage.

{{{page}}} [[{{{page}}}|Colour Spray]]

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Combat Inspiration]]

Grants:

{{{page}}} [[{{{page}}}|Command: Approach]]

{{{page}}} [[{{{page}}}|Command: Flee]]

{{{page}}} [[{{{page}}}|Command: Grovel]]

{{{page}}} [[{{{page}}}|Command: Halt]]

{{{page}}} [[{{{page}}}|Compelled Duel]]

  • Cannot attack creatures other than the spellcaster.

{{{page}}} [[{{{page}}}|Compelled to Duel]]

{{{page}}} [[{{{page}}}|Conduit of Kereska's Ice]]

When it deals spell damage, it inflicts 1 turn of Encrusted with Frost Encrusted with Frost upon the target. While attuned to Kereska's ice it can cast Cone of Cold Cone of Cold and Ice Storm Ice Storm.

{{{page}}} [[{{{page}}}|Confused]]

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

{{{page}}} [[{{{page}}}|Confused Stupor]]

  • Too confused to act - affected entity wastes its turn doing nothing.

{{{page}}} [[{{{page}}}|Constricted]]

{{{page}}} [[{{{page}}}|Constricting]]

  • Wrapped around a target to Constricted Constrict it and can't move.

{{{page}}} [[{{{page}}}|Contagion Poisoned]]

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

{{{page}}} [[{{{page}}}|Continual Flame]]

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

{{{page}}} [[{{{page}}}|Controlled]]

  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

{{{page}}} [[{{{page}}}|Corrosive Spit]]

  • Takes 1d10Damage TypesAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

After 5 turns:

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

{{{page}}} [[{{{page}}}|Countercharm]]

{{{page}}} [[{{{page}}}|Covert Critical]]

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

{{{page}}} [[{{{page}}}|Crackling with Kereska's Lightning]]

  • Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.

When it deals spell damage, it gains 1 Lightning Charge. While attuned to Kereska's lightning it can cast Chain Lightning Chain Lightning and Lightning Bolt Lightning Bolt.

{{{page}}} [[{{{page}}}|Craven Heart]]

  • To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 10 ft of Viconia without using any actions or bonus actions.

{{{page}}} [[{{{page}}}|Crawling Gnaw]]

  • Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
  • Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie Newborn Zombie, causing them to take 1Damage TypesNecrotic damage per turn.
  • Newborn Zombies will follow the original Summoned Zombie.

{{{page}}} [[{{{page}}}|Critical Hit!]]

  • You've critically hit an opponent, dealing more damage.

{{{page}}} [[{{{page}}}|Crown of Madness]]

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

{{{page}}} [[{{{page}}}|Crusader's Mantle]]

Emitting a holy aura. Weapon attacks of nearby allies deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Curdled Liver]]

  • Mystic Carrion is not Vulnerable to Firevulnerable to fire damage while his liver is intact.

{{{page}}} [[{{{page}}}|Curse of Regret]]

Takes 1d4+Spellcasting ModifierDamage TypesPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

{{{page}}} [[{{{page}}}|Curse of the Dire Raven]]

{{{page}}} [[{{{page}}}|Cursed Skull]]

{{{page}}} [[{{{page}}}|Cursed Vengeance]]

  • Any damage done against Oliver will be reflected twofold at the attacker.

{{{page}}} [[{{{page}}}|Cursed: Additional Damage]]

  • Receives an additional 1d8Damage TypesNecrotic damage from the spellcaster's attacks or spells.

{{{page}}} [[{{{page}}}|Cursed: Attack Disadvantage]]

{{{page}}} [[{{{page}}}|Cursed: Charisma]]

{{{page}}} [[{{{page}}}|Cursed: Constitution]]

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{{#cargo_query:
limit=250
|offset=10
|tables=conditions
|fields=name, icon, effects
|order by=name
|format=template
|default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|template=ConditionsTableRow
|named args=yes
}}