Drilldown: spells
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spells > is weapon action:
No
& is concentration:
Yes
& action type :
action or
None
& extra damage :
2d10 or
2d6 + 1 or
Character Level or
None
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5 (2) ·
Long Rest (1) ·
Permanent (2) ·
Until Long Rest (19)
Showing below up to 124 results in range #1 to #124.
A
B
- Bane (Spell)
- Banishment
- Barkskin
- Beacon of Hope
- Bear's Endurance
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Blade Barrier
- Bless
- Blur
- Bull's Strength
C
- Call Lightning
- Calm Emotions
- Cat's Grace
- Celestial Haste
- Cloud of Daggers
- Cloudkill
- Confusion
- Crown of Madness
- Crusader's Mantle
D
E
- Ensnaring Strike
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
- Entangle
- Entangle (Dryad)
- Entangle (Wood Woad)
- Ethel's Insect Plague
- Evard's Black Tentacles
- Eyebite
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Faithwarden's Vines
- Fear
- Flaming Sphere
- Flesh to Gold
- Flesh to Stone
- Fog Cloud
- Fox's Cunning
- Friends
G
H
I
M
O
P
- Pass Without Trace
- Phantasmal Force
- Phantasmal Killer
- Planar Binding
- Polymorph
- Promise of Wealth
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Missiles
R
S
- Shar's Darkness
- Silence
- Sleet Storm
- Slow
- Spike Growth
- Spirit Guardians
- Spirit Guardians (Necrotic)
- Spirit Guardians (Radiant)
- Stinking Cloud
- Stoneskin
- Sunbeam