Drilldown: spells
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- weapons (417)
spells > is weapon action:
No
& spell range
:
/60
or
18/
or
9/30
or
melee
& damage
:
1d6
or
None
& is healing:
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Use the filters below to narrow your results.
name:
None (151) ·
CON (7) ·
Constitution (1) ·
DEX (1) ·
Dexterity (1) ·
INT (5) ·
STR (2) ·
Strength (1) ·
WIS (12) ·
Wisdom (1)
None (62) ·
1 (11) ·
10 (31) ·
2 (17) ·
3 (15) ·
4 (1) ·
5 (5) ·
Long Rest (3) ·
Until Long Rest (37)
Showing below up to 182 results in range #1 to #182.
A
B
- Bane (Spell)
- Barkskin
- Beak Attack (Shadow-Cursed Raven)
- Bear's Endurance
- Benign Transposition: Teleport
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bite (Scratch)
- Bless
- Bolstering Magic: Boon
- Bolstering Magic: Level 1 Spell Slot
- Bolstering Magic: Level 2 Spell Slot
- Bolstering Magic: Level 3 Spell Slot
- Break of Dawn
- Brutal Leap
- Bull Rush
- Bull's Strength
C
- Cat's Grace
- Challenge to Duel
- Charge
- Charm Animals and Plants
- Cocoon
- Commander's Strike
- Compelled Duel
- Confusion Ray
- Conquering Presence
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Countercharm
- Create or Destroy Water
- Create Water
- Create Water (variant)
D
- Danse Macabre
- Darkvision (spell)
- Death Ward
- Demonic Bite
- Destroy Water
- Devour (Ghoul)
- Devour (Shambling Mound)
- Dismiss Arcane Lock
- Dispel Evil And Good: Break Enchantment
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
E
F
- Fallen Lover
- Fear Ray
- Fierce Perilous Stakes
- Fire Shield: Chill
- Fire Shield: Warm
- Force Tunnel
- Fox's Cunning
- Fracture Psyche
- Fracture Psyche (Full-illithid)
- Freedom of Movement
- Frenzied Strike (Boar)
- Friends
G
- Garrotte (Sorn Orlith)
- Gaseous Form
- Ghoulish Touch
- Glyph of Warding
- Glyph of Warding: Detonation
- Glyph of Warding: Sleep
- Goodberry
- Grant Flight
- Grasping Pull
- Grasping Vine
- Greater Restoration
- Guardian of Faith
- Guidance
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Haste
- Have Nice Gift!
- Hellfire Curse
- Heroism
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Hypnotic Gaze
I
- Illusory Copy
- Initiate Collar Detonation
- Inquisitor's Might
- Intimidating Presence
- Invisibility
- Invoke Duplicity
L
M
- Maintain Intimidating Presence
- Mind Sanctuary
- Minor Conjuration: Create Water
- Mobile Flourish: Teleport
O
P
- Pacifying Spores
- Paralysing Ray
- Perilous Stakes
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Psionic Dominance
- Pulling Web
R
- Recast Speak with Dead
- Reduce
- Remove Curse
- Rend Vision (Dire Raven Companion)
- Rend Vision (Dire Raven Wild Shape)
- Resistance (Cantrip)
- Restore Soul
- Revivify
S
- See Invisibility (Class Action)
- Sethan: Reduce
- Shadow Arts: Darkvision
- Shatter Psyche
- Shatter Psyche (Full-illithid)
- Shield Blow
- Shield of Thralls
- Speak with Dead
- Stoneskin
- Stunning Strike (Unarmed)
T
- Tadpole Charm
- Teleport to Submersible
- Tempestuous Magic: Flight
- Thorn Whip
- Throat Punch
- Transfuse Health
- Turn the Faithless
- Turn the Unholy
- Tusk Attack
- Tyrant Tongue (Class Action)