Drilldown: spells
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Showing below up to 142 results in range #1 to #142.
A
B
C
- Calm Emotions
- Cloud of Daggers
- Command
- Command: Approach
- Command: Approach (Undead)
- Command: Drop
- Command: Drop (Undead)
- Command: Flee
- Command: Flee (Undead)
- Command: Grovel
- Command: Grovel (Undead)
- Command: Halt
- Command: Halt (Undead)
- Confusion
- Conjure Elemental
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Woodland Being
- Counterspell
D
E
- Elemental Weapon
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Ensnaring Shock
- Entangle
- Erupting Cinder
- Ethel's Insect Plague
- Exhort the Risen
F
G
H
- Haste Spores
- Heal
- Heartwrench
- Heat Metal
- Heat Metal: Reapply Damage
- Hellfire Exhaust
- Hex
- Hold Monster
- Hold Person
- Hunger of Hadar
- Hunter's Mark
- Hypnotic Pattern
I
K
L
M
- Mage Hand
- Mass Cure Wounds
- Mind Spike
- Mind Tax
- Moonbeam
- Move Moonbeam
- Mummy's Lullaby
- Murderous Cloud of Daggers
P
R
- Rally
- Ray of Fear
- Reapply Hex
- Reapply Hex (Charisma)
- Reapply Hex (Constitution)
- Reapply Hex (Dexterity)
- Reapply Hex (Intelligence)
- Reapply Hex (Strength)
- Reapply Hex (Wisdom)
- Reapply Hunter's Mark
- Rolan's Magic Missile
S
- Sanctuary
- Sapping Images
- Second Marriage (class action)
- Seeming
- Selûne's Ire (spell)
- Shadow Step
- Shadow Teleportation
- Shatter
- Shield of Faith
- Shield of Screams
- Shifting Winds
- Silvered Bulwark
- Sleep
- Soul Ascension
- Spike Growth
- Spiritual Weapon
- Spiritual Weapon: Greataxe
- Spiritual Weapon: Greatsword
- Spiritual Weapon: Halberd
- Spiritual Weapon: Maul
- Spiritual Weapon: Spear
- Spiritual Weapon: Trident
- Stinking Cloud
- Supernatural Attraction