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Zae
		
		
		
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Zae is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.
“WOOOOO!„
Involvement[edit | edit source]
Act One[edit | edit source]
Zae only appears at the tiefling camp celebration, which happens during a long rest after successfully finishing Defeat the Goblins. She takes the place of Lakrissa, if she is dead.
All she wants to do is dance. The party member talking to her has a number of options, and simply swaying their arms and hips does not satisfy her:
- Spin in a circle - hands drifting through the air. (DC 10)
 - Kick out a jaunty two-step. (DC 10)
 - Perform an ancient waltz of victory. (DC 10)
 - Stamp the ground and ROAR. (DC 10)
 - Begin a classical Baldurian courtier's dance. (DC 10)
 - Improvise a unique dance. (DC 10)
 
Dancing with her succesfully grants the Celebrant inspiration for party members with the Entertainer background.
Approval[edit | edit source]
Dancing with Zae grants the following approval:
- +1 +5 +1
 
Idle banter[edit | edit source]
Zae telling Chell to dance but she is not into it
- Chell
 - It doesn't matter how many times you ask.
 
- Zae
 - Just TRY.
 
- Chell
 - No.
 
- Zae
 - COME ON.
 
- Chell
 - Dance somewhere else.
 
- Zae
 - BORING.
 
- Zae
 - Shake those hips! Let's go!
 
- Chell
 - Not a chance.
 
- Zae
 - UGH.
 
Zae attempting to get Alfira to join her
- Zae
 - Play something! Something fun!
 
- Alfira
 - I told you - I quit music. (if convinced to quit)
 
- Alfira
 - No jig I know could keep up with you.
 
- Zae
 - Aw, come on!
 
- Zae
 - Get up! Let's dance.
 
- Alfira
 - I'll need more wine for that.
 
- Zae
 - Yes! More wine!
 
- Alfira
 - Do you ever get tired, Zae?
 
- Zae
 - Never!
 
- Alfira
 - Hah! Let's see how you are in the morning.