Skeleton (Animate Dead): Difference between revisions

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| ac = 11
| ac = 11
| e hp = 9
| e hp = 9
| hp = 14
| hp = 19
| t hp = 18
| movement m = 9
| movement m = 9
| weight kg = 20
| weight kg = 20
| level = 3
| level = 3
| str = 10
| str = 10
| dex = 8
| dex = 16
| con = 15
| con = 8
| int = 6
| int = 6
| wis = 8
| wis = 8
| cha = 5
| cha = 5
| e str save prof = y
| e dex save prof = y
| e con save prof = y
| e int save prof = y
| e wis save prof = y
| e cha save prof = y
| resistances = Bludgeoning vulnerability, Poison immunity
| resistances = Bludgeoning vulnerability, Poison immunity
| passives = Darkvision, Opportunity Attack
| passives = Opportunity Attack, Permanently Armed
}}
}}


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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|Ranged Attack|item=Makeshift Bow}}


{{Feature box|Ranged Attack}}
{{Creatures}}
 
[[Category:Undead]]
== External links ==
[[Category:Skeletons]]
* {{FRWiki|Skeleton|long}}
{{NavCreatures}}

Latest revision as of 00:04, 26 June 2024

For the non-playable Race and enemy see Skeleton.

Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra Necrotic damage.

About[edit | edit source]

Skeletons can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, Pact of the Tome Warlocks and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Makeshift Bow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft