Crawling Claw: Difference between revisions

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(Updated infobox and feature box)
 
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{{Infobox statistics
{{Infobox creature
| name = Crawling Claw
| name = Crawling Claw
| image = Crawling Claw.png
| image = Crawling Claw.png
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| size = Tiny
| size = Tiny
| type = Undead
| type = Undead
| armour_class = 14
| ac = 14
| hit_points = 5
| hp = 5


| movement_speed_meters =  
| movement m =  
| movement_speed_feet =
| weight kg = 1  
| weight_kg = 1  
| weight_lb =
| str = 13
| str = 13
| dex = 14
| dex = 14
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| cha = 4
| cha = 4


| immune1 = Poison
| resistances = Poison Immunity
| feature1_name = Blindsight
| passives = Blindsight, Opportunity Attack
| feature1_description = This creature can perceive its surroundings without relying on sight.
| t passives = Blindsight, Necrotic Claws, Opportunity Attack
| feature2_name = Necrotic Claws
| feature2_description = Attacks deal an additional {{DamageText|1d6|Necrotic}} damage.
| feature2_mode = Tactician
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Crawling Claws''' are a type of [[Undead]] creature and non-playable [[race]] found in Acts [[Act Two|Two]] and [[Act Three|Three]].
'''Crawling Claws''' are a type of [[Undead]] creature and non-playable [[race]] found in Acts [[Act Two|Two]] and [[Act Three|Three]].
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Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".  
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".  


In Act 2, [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party.
In [[Act Two]], [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party.


In Act 3, many Crawling Claws can be found in the [[Ancient Lair]].
In [[Act Three]], many Crawling Claws can be found in the [[Ancient Lair]].


==Attacks and abilities==
==Attacks and abilities==
{{TooltipBox|{{SAI|Claws (Crawling Claw)|Claws|w=40}}|image=Generic Physical.webp|width=100|
{{Feature box|Claws (Crawling Claw)}}
* Melee attack dealing {{DamageText|2d8+1|Slashing}} damage.
* Crawling Claw's passive feature [[Necrotic Claws]] allows them to deal an additional {{DamageText|1d6|Necrotic}} damage.}}


==Notes==
==Notes==
* Necrotic Claws deals its necrotic damage even when the attack misses;
* [[Necrotic Claws]] deals its necrotic damage even when the attack misses.
* Crawling Claws have unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after combat's end. While normally they're unsummonable by player without using mods, it's possible by [[Control Undead]] ability.
* Crawling Claws have a unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the {{SAI|Control Undead}} ability.


== External links ==
== External links ==

Latest revision as of 19:29, 25 June 2024

Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.

About[edit | edit source]

Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.

Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.

Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".

In Act Two, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.

In Act Three, many Crawling Claws can be found in the Ancient Lair.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Notes[edit | edit source]

  • Necrotic Claws deals its necrotic damage even when the attack misses.
  • Crawling Claws have a unique "Rock On" victory animation if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the Control Undead Control Undead ability.

External links[edit | edit source]