List of 2nd level spells: Difference between revisions

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This is a list of all second level spells in ''Baldur's Gate 3''.
This is a list of all second level spells in ''Baldur's Gate 3''.
{{Spell table
{{Spell table
|where=spell_level="2" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
|where=spell_level="2" AND is_spell="1" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
}}
}}


== Item or variant spells ==
== Item or variant spells ==
{{Spell table
{{Spell table
|where=spell_level="2" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
|where=spell_level="2" AND is_spell="1" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
}}
}}


== Non-player character only ==
== Non-player character only ==
{{Spell table
{{Spell table
|where=spell_level="2" AND is_npc = true
|where=spell_level="2" AND is_spell="1" AND is_npc = true
}}
}}


[[Category:Spell-related lists]]
[[Category:Spell-related lists]]
[[Category:Lists of spells]]
[[Category:Lists of spells]]

Latest revision as of 21:55, 16 April 2024

This is a list of all second level spells in Baldur's Gate 3.

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Barkskin Barkskin 2 Action  Long Rest  1.5 m / 5 ft
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Blur Blur 2 Action  10 turns  Self
-
-
Branding Smite Branding Smite 2 Action  10 turns  Weapon Range Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4Damage TypesSlashing
Crown of Madness Crown of Madness 2 Action  3 turns  18m / 60ft
-
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Darkvision Darkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Detect Thoughts Detect Thoughts 2 Action  Long Rest  Self
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Enlarge/Reduce Enlarge/Reduce 2 Action
-
 9m / 30ft
-
-
Enthrall Enthrall 2 Action  10 turns  6m / 20ft
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6Damage TypesFire
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
-
Heat Metal Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Invisibility Invisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Knock Knock 2 Action
-
 18 m / 60 ft
-
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4Damage TypesAcid
Mirror Image Mirror Image 2 Action  10 turns  Self
-
-
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Moonbeam Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10Damage TypesRadiant
Pass Without Trace Pass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Phantasmal Force Phantasmal Force 2 Action  10 turns  18 m / 60 ft
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8hit points
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Enfeeblement Ray of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack roll
-
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6Damage TypesFire
See Invisibility See Invisibility 2 Action  Long Rest  Self
-
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8Damage TypesThunder
Silence Silence 2 Action
-
 18m / 60ft
-
-
Spike Growth Spike Growth 2 Action
-
 18 m / 60 ft
-
2d4Damage TypesPiercing
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8+1Damage TypesForce
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Web Web 2 Action  1 turn  18 m / 60 ft
 4m / 13ft (Radius)
-


Item or variant spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Absolute's Talisman: Aid Absolute's Talisman: Aid 2 Action  Long Rest  Self
-
5hit points
Bear's Endurance Bear's Endurance 2 Action  Long Rest  1.5 m / 5 ft
-
-
Branding Smite (Melee) Branding Smite (Melee) 2 Action  10 turns  1.5 m / 5 ft Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Branding Smite (Ranged) Branding Smite (Ranged) 2 Action  10 turns  18 m / 60 ft Attack roll weaponDamage TypesWeapon
2d6Damage TypesRadiant
Bull's Strength Bull's Strength 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cat's Grace Cat's Grace 2 Action  Long Rest  1.5 m / 5 ft
-
-
Eagle's Splendour Eagle's Splendour 2 Action  Long Rest  1.5 m / 5 ft
-
-
Enlarge Enlarge 2 Action  10 turns  9m / 30ft
-
-
Fleeting Dream Fleeting Dream 2 Bonus Action
-
 18m / 60ft
-
-
Fox's Cunning Fox's Cunning 2 Action  Long Rest  1.5 m / 5 ft
-
-
Lunar Flare Lunar Flare 2 Action  2 turns  18m / 60ft Attack roll 5d6Damage TypesRadiant
Move Moonbeam Move Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10Damage TypesRadiant
Murderous Cloud of Daggers Murderous Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
6d4Damage TypesPiercing
Owl's Wisdom Owl's Wisdom 2 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Missiles Protection from Missiles 2 Action  10 turns  Self
-
-
Reapply Heat Metal Reapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Reduce Reduce 2 Action  10 turns  9m / 30ft
-
Sethan: Reduce Sethan: Reduce 2 Action  5 turns  9m / 30ft
-
Shadow Blade Shadow Blade 2 Bonus Action
-
 1.5 m / 5 ft
-
2d8Damage TypesPsychic
Shar's Darkness Shar's Darkness 2 Action
-
 18m / 54ft
-
-
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Whossa Large Fellow? Whossa Large Fellow? 2 Action  10 turns  m / ft
-
-


Non-player character only[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Mind Spike Mind Spike 2 Action  3 turns  18 m / 60 ft 2d8Damage TypesPsychic
Rays of Fire Rays of Fire 2 Action
-
 18 m / 60 ft Attack roll 3d6Damage TypesFire