Umr'a'ac: Difference between revisions

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{{Character info
{{Infobox character
|name=Gish Umr'a'ac
| name = Gish Umr'a'ac
|level=5
| race = [[Githyanki]]
|STR=15
| image = Umr'a'ac.PNG
|DEX=12
| level = 5
|CON=16
 
|INT=16
| modules = {{Infobox statistics
|WIS=15|
| child = yes
CHA=16
| size = Medium
|con save=y
| type = Humanoid
|int save=y
| hiddenlevel = 5
|wis save=y
| imagesize = 0.41
|race=Githyanki|type=humanoid|HP=53; 68{{Tactician}}|AC=16|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=1|passive={{PAS|Opportunity Attack}}{{PAS|Githyanki War Magic}}{{PAS|Psionic Empowerment|t=1}}{{PAS|War Caster: Concentration|t=1}}{{PAS|War Caster: Opportunity Spell|t=1}}{{PAS|Elemental Infusion|Ring of Elemental Infusion|custom=Ring H Gold A 1 Unfaded Icon.png}}|location=[[Mountain Pass]] <br/> [[Crèche Y'llek]]|exp=75|image=[[File:Umr'a'ac.PNG|350px]]}}'''Gish Umr'a'ac''' is a [[githyanki]] [[Gish|''gish'']] [[NPC]] found in [[Act One]].
| armour_class = 16
| hit_points = 53
| hit_points_tactician = 68
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| str = 15
| dex = 12
| con = 16
| int = 16
| wis = 15
| cha = 16
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| feature1_name = Githyanki War Magic
| feature1_description = After the githyanki casts a spell or cantrip, they can make a weapon attack using a [[Bonus action|bonus action]].
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Psionic Empowerment
| feature3_description = Attacks deal an extra {{DamageColor|Psychic|1d6 Psychic}} damage.
| feature3_mode = Tactician
| feature4_name = War Caster: Concentration
| feature4_description = Gain [[advantage]] on [[saving throws]] to maintain [[concentration]] on a spell.
| feature4_mode = Tactician
| feature5_name = War Caster: Opportunity Spell
| feature5_description = Can use a [[Reaction (Resource)|reaction]] to cast {{sai|Shocking Grasp}} at a target moving out of melee range.
| feature5_mode = Tactician
| feature6_name = Elemental Infusion
| feature6_item = Ring of Elemental Infusion
| feature6_description = When you deal Acid, Cold, Fire, Lightning or Thunder damage with a spell, that element infuses your weapon.
}} }}'''Gish Umr'a'ac''' is a [[githyanki]] [[Gish|''gish'']] [[NPC]] found in [[Act One]].


== Interactions ==
== Interactions ==

Revision as of 01:20, 14 February 2024

Gish Umr'a'ac is a githyanki gish NPC found in Act One.

Interactions

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He will turn hostile after either of two circumstances:

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot