Kobold Looter: Difference between revisions

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{{CharacterInfo
{{Infobox character
|name=Kobold Looter
 
|image=[[File:Kobold Looter.png|150px]]
| name = Kobold Looter
|level=5
| image = Kobold Looter.png
|STR=8
| race = [[Kobold]]
|DEX=14
| level = 5
|CON=9
 
|INT=8
| modules =
|WIS=7
{{Infobox statistics
|CHA=8
| child = yes
|race=Kobold
| size = Small
|type=Humanoid
| type = Humanoid
|HP=12
| hit_points = 12
|AC=12
| hit_points_tactician = 20
|speed=9m / 30ft
| armour_class = 12
|size=Small
| movement_speed_meters = 9
|weight=35kg / 70lbs
| movement_speed_feet = 30
|proficiency=3
| weight_kg = 35
|initiative=+2
| weight_lb = 70
|location=[[Rosymorn Monastery]]
| hiddenlevel = 5
|passive={{PAS|Darkvision}}
| str = 8
{{PAS|Evasion|t=1}}
| dex = 15
{{PAS|Opportunity Attack}}
| con = 9
{{PAS|Pack Tactics}}
| int = 8
{{PAS|Sunlight Sensitivity}}
| wis = 7
|exp=75}}
| cha = 8
 
| condition1_name = Firewine Belly
| condition1_description = Explodes if killed with fire damage.
| condition2_name = Drunk
| condition2_description = Disadvantage on dexterity and charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}
 
 
'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
'''Kobold Looter''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
== Attacks ==
== Attacks ==
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The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
The '''Kobold Looter''' is hardly a threat alone, yet with another kobold can be dangerous. The use of [[Pack Tactics]] can allow even their low [[Attack Roll]] get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.


The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.
The kobolds in the Monastery are completely drunk, with a number of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.


== Drops ==
== Drops ==
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* Random bottles of cheap booze.
* Random bottles of cheap booze.
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.
* [[Ceremonial Mace]] and [[Kobold Journal]] on one kobold.
== Notes ==
*Grants 75 experience when killed
*Has 17 dexterity on Tactician difficulty.


[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]
{{NavCreatures}}

Latest revision as of 11:54, 14 February 2024


Kobold Looter is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Attacks[edit | edit source]

Main Hand Attack - Dagger:[edit | edit source]

Action

Attack roll: +5
D4 Piercing.png 1d4 + 2 (3~6) Damage TypesPiercing damage

Unique Traits[edit | edit source]

Tactics[edit | edit source]

The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Drops[edit | edit source]

Notes[edit | edit source]

  • Grants 75 experience when killed
  • Has 17 dexterity on Tactician difficulty.