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{{ | {{Infobox statistics | ||
| name = Wraith | |||
|name = Wraith | | image = Wraith.png | ||
|image= | | imagesize = 0.7 | ||
| | | race = Wraith | ||
| | | size = Medium | ||
| | | type = Undead | ||
| armour_class = 13 | |||
| hit_points = 67 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 0 | |||
|type=Undead | | weight_lb = 0 | ||
| | | level = 5 | ||
| str = 6 | |||
| | | dex = 16 | ||
| con = 16 | |||
| | | int = 12 | ||
| | | wis = 14 | ||
| | | cha = 15 | ||
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[[ | | nonmagic resistant1 = Bludgeoning | ||
| nonmagic resistant2 = Piercing | |||
| nonmagic resistant3 = Slashing | |||
| resistant1 = Lightning | |||
| resistant2 = Fire | |||
| resistant3 = Cold | |||
| resistant4 = Acid | |||
| resistant5 = Thunder | |||
| immune1 = Poison | |||
| immune2 = Necrotic | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Ethereal | |||
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon. | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Shadowblend | |||
| feature4_description = While Obscured, become Invisible. | |||
| feature5_name = Sunlight Weakness | |||
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws. | |||
}} | |||
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]]. | |||
{{ | == About == | ||
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}} | |||
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range. | |||
== Attacks and abilities == | |||
{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100| | |||
Lash out with cursed claws. | * Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage. | ||
{{Action}} | |||
}} | |||
{{ | {{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100| | ||
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage. | |||
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}. | |||
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die. | |||
{{Action}} | |||
}} | |||
== | {{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100| | ||
*Gives the {{cond|Aura of Vile Oblivion}} condition. | |||
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}. | |||
}} | |||
{{ | {{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100| | ||
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away. | |||
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use. | |||
{{Action|movement}} | |||
}} | |||
==Wraith enemy variants== | |||
* [[Daddy]] | |||
* [[Mummy]] | |||
{{ | == External links == | ||
* {{FRWiki|Wraith|long}} | |||
[[Category: Undead]] | |||
{{NavCreatures}} | |||
{{ |
Revision as of 02:33, 26 March 2024
Wraith | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Undead | |||||||||||||
Level 5 Wraith | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 67 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 0 kg (0 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Poison, Necrotic | ||||||||||||
Resistant | Lightning, Fire, Cold, Acid, Thunder | ||||||||||||
Non-Magical Resistances | |||||||||||||
Resistant | Bludgeoning, Piercing, Slashing | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Cannot be Shoved, Thrown, or used as an Improvised Weapon. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| While Obscured, become Invisible. | ||||||||||||
| While in sunlight, disadvantage on attack rolls and saving throws. |
Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.
About
A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.
Attacks and abilities
Wraith enemy variants
External links
- Wraith on the Forgotten Realms Wiki