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(Reformatted attacks section. Added image.)
(Changed resistances section to reflect non-magical resistance)
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| name = Wraith
| name = Wraith
| image = Wraith.png
| image = Wraith.png
| imagesize = 0.7
| race = Wraith
| race = Wraith
| size = Medium
| size = Medium
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| cha = 15
| cha = 15


| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Lightning
| nonmagic resistant2 = Piercing
| resistant3 = Fire
| nonmagic resistant3 = Slashing
| resistant4 = Cold
| resistant1 = Lightning
| resistant5 = Acid
| resistant2 = Fire
| resistant6 = Slashing
| resistant3 = Cold
| resistant7 = Piercing
| resistant4 = Acid
| resistant8 = Thunder
| resistant5 = Thunder
| immune1 = Poison
| immune1 = Poison
| immune2 = Necrotic
| immune2 = Necrotic
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| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
'''Wraith''' is an [[undead]] creature encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== About ==
== About ==
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.



Revision as of 02:33, 26 March 2024

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About

A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.

Attacks and abilities

Generic Physical.webp
Necrotic Claws (Shadow) Necrotic Claws (Shadow)
  • Lash out with cursed claws, dealing 2d8+3Damage TypesSlashing + 2d4Damage TypesNecrotic damage.

Action

Generic Death.webp
Life Drain Life Drain
  • Possibly drain a target's Hit Points, dealing 2d8+3Damage TypesNecrotic damage.
  • Target receives the condition Life Drain Life Drain Duration: Until Long rest.
  • On a failed Constitution saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Action

Generic Darkness.webp
Aura of Vile Oblivion
  • Gives the Aura of Vile Oblivion Aura of Vile Oblivion condition.
  • Causes all light sources magical and mundane to go out inside a AoE: 5 m / 16 ft (Radius).
Generic Darkness.webp
Dark Currents Dark Currents
  • Dissolves into the ground and emerges from the shadows at a different location as far as  Range: 8 m / 26 ft away.
  • Requires at least  3 m / 10 ft movement of Movement Speed to use.

 Movement

Wraith enemy variants

External links