Shadow: Difference between revisions

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|hit_points=24
|hit_points=24
|hit_points_tactician=31
|hit_points_tactician=31
|movement_speed_meters=9
|movement_speed_meters=10
|movement_speed_feet=30
|movement_speed_feet=30
|weight_kg=0
|weight_kg=0
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|feature5_name=Sunlight Weakness
|feature5_name=Sunlight Weakness
|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]
|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]]
|action1_name=Necrotic Claws
|action1={{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}}. <br> {{Attack Roll}}
|action2_name=Strength Drain
|action2={{DamageText|3d8|Necrotic}} ({{DamageText|2d8|Necrotic}} on save) <br> Reduce target's STR by 3 for 2 turns. <br> {{Saving Throw|STR|dc=14}}
}}
}}
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
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==Attacks and abilities==
==Attacks and abilities==


{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
{{Feature box|Necrotic Claws (Shadow)}}
|Lash out with cursed claws.


{{Action}}
{{Feature box|Strength Drain}}


{{Attack Roll}}: +6
==Shadow enemy variants==
 
* [[Shadow Friend]]
{{DamageInfo|2d8+3|Slashing}}{{DamageInfo|2d4|Necrotic}}
}}
 
{{Feature box|name=Strength Drain
|Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.
 
{{Action}}
 
{{DamageInfo|3d8|Necrotic}}
 
{{SavingThrow|STR|dc=14}} to resist being drained of 3 [[Strength]] from the creature. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die. If the creature is in bright light or daylight, it gains {{Advantage}} on its [[Saving Throw]].
 
{{Duration|2}}
 
{{Range|m=4|ft=13}}
}}


==Shadow vestiges==
==Shadow vestiges==
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[[Category: Undead]]
[[Category: Undead]]
[[Category: Non-playable race]]
[[Category: Non-playable races]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 09:32, 28 April 2024

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows[edit | edit source]

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities[edit | edit source]

Generic Physical.webp
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Lash out with cursed claws.
 Melee: 1.5 m / 5  ft
Generic Debuff.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.
STR Save
 Melee: 1.5 m / 5  ft

Shadow enemy variants[edit | edit source]

Shadow vestiges[edit | edit source]

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links[edit | edit source]