Shadow: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Daddy, Mummy, and Doggy are Wraiths and Constructs- not shadows)
mNo edit summary
Line 48: Line 48:
==Attacks and abilities==
==Attacks and abilities==


{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
{{Feature box|Necrotic Claws (Shadow)}}
|* Lash out with cursed claws, dealing {{DamageInfo|2d8+3|Slashing}} and {{DamageInfo|2d4|Necrotic}} damage.


{{Action}}
{{Feature box|Strength Drain}}
}}
 
{{Feature box|name=Strength Drain
|Claw a foe's heart, dealing {{DamageInfo|3d8|Necrotic}} and possibly lowering its Strength by 3, killing them instantly if its lowered to 0.
 
{{Duration|2}}
 
{{Range|m=4|ft=13}}
 
{{Action}}
}}


==Shadow enemy variants==
==Shadow enemy variants==

Revision as of 09:32, 28 April 2024

A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities

Generic Physical.webp
D8 Slashing.png 2d8 (2~16) Damage TypesSlashing damage
+
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Lash out with cursed claws.
 Melee: 1.5 m / 5  ft
Generic Debuff.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.
STR Save
 Melee: 1.5 m / 5  ft

Shadow enemy variants

Shadow vestiges

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links