Wise Sentinel: Difference between revisions

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{{CharacterInfo
{{spoiler warning}}
|name = Wise Sentinel
{{Infobox statistics
|image=
| name = Wise Sentinel
|STR=14
| image = Wise Sentinel.png
|DEX=10
| imagesize = 0.7
|CON=12
| race = [[Dark Justiciar]]
|INT=10
| class = [[Cleric]]
|WIS=20
| size = Medium
|CHA=10
| type = Undead
|str save=y
| armour_class = 16
|level=7
| hit_points = 117
|race=Dark Justiciar
| hit_points_tactician = 152
|type=Undead
| movement_speed_meters = 9
|HP=117
| movement_speed_feet = 30
|AC=16
| weight_kg = 30
|speed=9m / 30ft
| weight_lb = 60
|size=Medium
| level = 7
|weight=30kg
| initiative = 0
|proficiency=3
| str = 14
|initiative=0
| dex = 10
|class =Cleric
| con = 12
|location = [[Shadow-Cursed Lands]]
| int = 10
|faction = [[Shar]]
| wis = 20
|allies =Followers of Shar
| cha = 10
|enemies =Enemies of Shar
| str_save_proficiency = y
|radiant=Vulnerable
| resistant1 = Necrotic
|necrotic=Resistant
| vulnerable1 = Radiant
|passive=
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Living Shadow (Passive Feature)|Living Shadow}}
{{PAS|Opportunity Attack}}
<dd>[[Paragon of Charisma]]</dd>
{{PAS|Shar's Sight}}
{{PAS|Sunlight Weakness}}
}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.


== About Wise Sentinel ==
| feature1_name = Darkvision
It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
| feature1_description = Can see in the dark up to 12m.
 
| feature2_name = Living Shadow
==Attacks and Abilities==
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant .  
{{TooltipBox|Main Hand Attack - Mace
| feature3_name = Opportunity Attack
|{{Action}}
| feature3_description = Automatically attack an enemy moving out of your reach.
 
| feature4_name = Paragon of Wisdom
{{Attack Roll}}: +6 {{DamageInfo|1d8+2|Bludgeoning}}
| feature4_description = Advantage on all Wisdom saving throws and Spell Attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be Blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.


{{Feature box|name=Inflict Wounds
== Involvement ==
|{{Action}}
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].


{{Attack Roll}}: +8
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.


Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
==Attacks and abilities==
}}
{{Feature box|Main Hand Attack|item=Mace}}


{{Feature box|name=Spirit Guardians: Necrotic|image name=Spirit Guardians Spell.png
{{Feature box|Inflict Wounds}}
|{{Action}}


Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
{{Feature box|Spirit Guardians (Necrotic)}}
}}


{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 09:37, 28 April 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement[edit | edit source]

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic damage

Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft
Spirit Guardians.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Call forth spirits to protect the area around you.
WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)