Cloaker: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image=
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| armour_class = 14
|INT=12
| hit_points = 105
|WIS=13
| hit_points_tactician = 136
|CHA=14
| movement_speed_meters = 9
|level=8
| movement_speed_feet = 30
|race=Cloaker
| weight_kg = 80
|type=Aberration
| weight_lb =  
|HP=105
| level = 8
|AC=14
| str = 18
|speed=9m / 30ft
| dex = 16
|size=Large
| con = 15
|weight=80kg
| int = 12
|proficiency=3
| wis = 13
|initiative=+3
| cha = 14
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
|allies =  
|enemies =  
|passive={{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Light Sensitivity (Passive Feature)]]


[[Multiattack]]
| feature1_name = Light Sensitivity
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Multiattack: Frightened
| feature2_description = Can Multiattack a creature who is Frightened.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}}}'''Cloaks''' are a type of [[List_of_Creature_Types#Aberration|Aberration]] resembling dark leathery cloaks, lurking in caves, waiting to slay alone or injured prey stumbling through the darkness.
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}


==Attacks and Abilities==
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


===Bite===
==Attacks and abilities==
Bite a target


{{Action}}
{{Feature box|Bite (Cloaker)}}


{{Attack Roll}}: 7
{{Feature box|Multiattack (Cloaker)}}
{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}


=== Multiattack - Frightened ===
{{Feature box|Fly (Class Action)}}
Aim Multiple attacks at a target that causes [[Gaping Wounds (Condition)|Gaping Wounds]] and [[Bleeding (Condition)|Bleeding]].{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}{{DamageInfo|count=3|die=8|plus=4|type=Slashing}}


* Causes {{SmallIcon|Gaping Wounds Condition Icon.png}} [[Gaping Wounds (Condition)|Gaping Wounds]] and {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] for {{Duration|5}}.
{{Feature box|Phantasms}}


=== Phantasms ===
=== Phantasms ===
Fill the shadows with three illusory duplicates of yourself that can hurt and [[Frightened (Condition)|Frighten]] creatures with their haunting Moans.
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}


{{Range|m=100|ft=328}}
== Tactics ==
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.


{{Duration|20}}
== External links ==
 
* {{FRWiki|Cloaker|long}}
{{Recharge|Per Combat}}
{{NavCreatures}}
 
Phantasms have half the [[Hit Points]] of their summoner, multiple Resistances and Immunities along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.{{CharacterInfo
|title =
|name = Cloaker Phantasm
|image=
|STR=18
|DEX=16
|CON=15
|INT=12
|WIS=13
|CHA=14
|level=8
|race=Cloaker
|type=Aberration
|HP=56
|AC=14
|speed=9m / 30ft
|size=Large
|weight=80kg
|proficiency=3
|initiative=+3
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
|allies =
|enemies =
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}
===Moan (Phantasm)===
Produce a piercing moan and [[Frightened (Condition)|Frighten]] nearby creatures.
 
{{SavingThrow|WIS|dc=13}}
{{DamageInfo|count=1|die=6|type=Psychic}}{{Range|m=4|ft=13}} Radius
 
* On a failed save, take damage and become {{SmallIcon|Frightened Condition Icon.webp}} [[Frightened (Condition)|Frightened]] for {{Duration|2}}
 
=== Fly ===
Fly to a target position.
 
{{Range|m=18|ft=60}} using movement speed.
 
 
[[Category:Creatures]]
{{CreaturesNavbox}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Races]]

Revision as of 09:43, 28 April 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

Attacks and abilities

Bite.webp
Bite Bite ()
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage

Bite a target.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage
+
D8 Slashing.png 3d8 (3~24) Damage TypesSlashing damage

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Phantasms Phantasms ()

Fill the shadows with three illusory duplicates of yourself that can hurt and Frightened Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft

Phantasms

Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.

Generic Control.webp
Moan Moan ()
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage

Produce a piercing moan and Frighten nearby creatures.
AoE: 4 m / 13 ft (Radius)

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links