Ghast: Difference between revisions

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{{PageSeo
{{PageSeo
| description = Ghast is an Undead creature in Baldur's Gate 3. It is found in the Rosymorn Monastery.  
| description = Ghast is an Undead creature in Baldur's Gate 3. It is found in the Rosymorn Monastery.  
| image = Ghast.jpg
| image = Ghast.png
}}
}}
{{CharacterInfo
{{Infobox character
|name=Ghast
| name = Ghast
|image=[[File:Ghast.png|200px]]
| level = 6
|STR=16
| image = Ghast.png
|DEX=17
| imagesize = 0.7
|CON=10
| race = Ghast
|INT=11
| modules = <!--If multiple modules are needed, use module1, module2, module3 instead-->
|WIS=10
{{Infobox statistics
|CHA=8
| child = yes
|level=6
| size = Medium
|race=Ghast
| type = [[Undead]]
|type=Undead
| hiddenlevel = 6 <!--Not Level. Necessary to show the Proficiency bonus appropriate for the level specified in the charbox above-->
|HP=53; 68{{Tactician}}
| armour_class = 13
|AC=13
| hit_points = 53
|speed=9m / 30ft
| hit_points_tactician = 68
|size=Medium
| movement_speed_meters = 9
|weight=70kg
| movement_speed_feet = 30
|proficiency=3
| weight_kg = 70
|initiative=+3
| weight_lb = 140
|location= [[Rosymorn Monastery]]<br>[[Cazador's Dungeon]]
| str = 16
|allies=[[Undead]]
| dex = 17
|poison=Immune
| con = 10
|necrotic=Double
| int = 11
|passive=
| wis = 10
{{PAS|Opportunity Attack}}
| cha = 8
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| immune1 = Poison
|exp=90}}
| resistant1 = Necrotic
'''Ghasts''' are a type of [[Undead]] non-playable race and creature in [[Baldur's Gate 3]]. They can be found near [[Rosymorn Monastery]] and in [[Cazador's Dungeon]].
| condition1_name = Sacred Defiance Aura
| condition1_description = Affected entity and nearby undead have Advantage against Turn Undead.
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
}}}}
 
'''Ghasts''' are an [[undead]] non-playable race and creature in [[Baldur's Gate 3]]. They can be found near [[Rosymorn Monastery]] and in [[Cazador's Dungeon]].


==About ghasts ==
==About ghasts ==
{{quote|Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.}}
{{Q|Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.|author=in-game racial description}}
Ghasts are a more powerful variant of [[Ghoul]]s, with similar attacks and appearances. They have the unique ability to weaponise their stench and cause {{cond|Nauseous|nausea}} in foes.
Ghasts are similar to [[Ghoul]]s {{-}} sharing a hunched, lean appearance and [[Paralysed (Condition)|paralysing]] claw attack {{-}} though larger, stronger, and permanently bearing an aura that resists being [[Turned (Condition)|turned]]. They also have the unique ability to weaponise their stench and cause [[Nauseous (Condition)|nausea]] in foes.


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
 
{{Action}}
 
{{Attack Roll}}
 
{{Range|melee}}
 
{{DamageInfo|count=2|die=6|modifier=melee|type=Slashing}}
 
{{SavingThrow|CON|dc=14}} to prevent {{cond|Paralysed}}.
}}


{{Feature box|name=Stench|image name=Stinking Cloud.webp
{{Feature box|Stench}}
|Emit the stench of tomb mould and abattoirs to {{cond|Nauseous|Nauseate}} nearby foes.
 
{{Action|bonus}}
 
* Grants the {{cond|Ghastly Fume}} condition to the Ghast, which causes nearby foes to be come Nauseous.
* {{SavingThrow|CON|dc=13}} to prevent Nauseous for 1 turn.
** Can be cleared if targets become {{cond|Wet}}.
}}


==Permanent conditions==
==Ghast Enemy variants==
{{Condition | Sacred Defiance Aura}}
* [[Fallen Gur Hunter]]


== External links ==
==External links==
{{FRWiki|Ghast|long}}
{{FRWiki|Ghast|long}}


[[Category: Undead]][[Category:Non-playable races]]
[[Category: Undead]][[Category:Non-playable races]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 10:17, 28 April 2024

Ghasts are an undead non-playable race and creature in Baldur's Gate 3. They can be found near Rosymorn Monastery and in Cazador's Dungeon.

About ghasts[edit | edit source]

Orcus, god of undeath, creates ghasts by infusing ghouls with a particularly baleful dosage of his abyssal energy. Whereas a ghoul is little more than a savage beast, a ghast is cunning and can inspire a pack of ghouls to obey its commands.
— in-game racial description

Ghasts are similar to Ghouls – sharing a hunched, lean appearance and paralysing claw attack – though larger, stronger, and permanently bearing an aura that resists being turned. They also have the unique ability to weaponise their stench and cause nausea in foes.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws and possibly Paralysed Paralyse the target.
CON Save
 Melee: 1.5 m / 5  ft
Stinking Cloud.webp
Stench Stench ()

Emit the stench of tomb mould and abattoirs to Ghastly Fume Nauseate nearby foes.
 Range: Self

Ghast Enemy variants[edit | edit source]

External links[edit | edit source]

Ghast on the Forgotten Realms Wiki