Water Myrmidon: Difference between revisions

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(Patch 6 change, it is now not possible to kill water elementals and myrmidons with water chasms.)
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== Attacks and abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
|{{DamageInfo|1d8+7|Piercing}}
:+ {{DamageInfo|1d6|Cold}}
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
}}


{{Feature box|name=Hiemal Strike
{{Feature box|Hiemal Strike}}
|{{DamageInfo|1d8+7|Piercing}}
:+ {{DamageInfo|1d6|Cold}}
:+ {{DamageInfo|1d10|Cold}}
* Pierce a creature with your frost-rimed trident, and {{cond|Chilled|Chill}} it.
}}


{{Feature box|name=Explosive Icicle
{{Feature box|Explosive Icicle}}
|{{DamageInfo|3d8|Cold}} per icicle
* Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
}}


{{Feature box|name=Healing Vapours
{{Feature box|Healing Vapours}}
|{{DamageInfo|3d8|Healing|con}}
:+ {{DamageInfo|3d8|Poison|con}}
* Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. If you are {{cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
}}


{{Feature box|name=Elemental Warp
{{Feature box|Elemental Warp}}
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
}}
{{Feature box|Fly (Class Action)}}


{{Feature box|name=Fly|link=Fly (Class Action)
|* Fly to a target position
}}
== Notes ==
== Notes ==
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
*If thrown into a water chasm, the Water Myrmidon will float back into safety.

Revision as of 07:17, 29 April 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chill Chill it.
 Melee: 1.5 m / 5  ft
Generic Cold.webp
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links