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Water Myrmidon: Difference between revisions
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{{ | {{Infobox statistics | ||
| name = Water Myrmidon | |||
| image = Portrait Water Myrmidon.png | |||
|name = Water Myrmidon | | race = Elemental | ||
|image= | | size = Medium | ||
| type = Elemental | |||
| armour_class = 18 | |||
| hit_points = 127 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 158 | |||
| weight_lb = 350 | |||
|race=Elemental | | level = 11 | ||
| str = 18 | |||
| dex = 14 | |||
| con = 16 | |||
| int = 8 | |||
|size=Medium | | wis = 10 | ||
| | | cha = 10 | ||
| | | initiative = +4 | ||
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| resistant1 = Bludgeoning | |||
| resistant2 = Piercing | |||
| resistant3 = Slashing | |||
| resistant4 = Acid | |||
| immune1 = Poison | |||
== | | feature1_name = Opportunity Attack | ||
| feature1_description = Automatically attack an enemy moving out of your reach. | |||
| feature2_name = Permanently Armed | |||
| feature2_description = Cannot be disarmed. | |||
}} | |||
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}. | |||
==== | == About Water Myrmidons == | ||
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour. | |||
==== | == Attacks and abilities == | ||
{{Feature box|Main Hand Attack|item=Trident of the Depths}} | |||
{{Feature box|Hiemal Strike}} | |||
{{Feature box|Explosive Icicle}} | |||
{{Feature box|Healing Vapours}} | |||
{{Feature box|Elemental Warp}} | |||
{{Feature box|Fly (Class Action)}} | |||
== Notes == | |||
*If thrown into a water chasm, the Water Myrmidon will float back into safety. | |||
== External links == | |||
* {{FRWiki|Water elemental myrmidon|long}} | |||
[[Category: Elementals]] | [[Category: Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 07:17, 29 April 2024
Water Myrmidon | |||||||||||||
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Medium Elemental | |||||||||||||
Level 11 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 127 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 158 kg (350 lb) | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Acid | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Cannot be disarmed. |
Water Myrmidons are a type of Elemental creature that can be transformed into via , or summoned with the spell .
About Water Myrmidons
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Attacks and abilities
Notes
- If thrown into a water chasm, the Water Myrmidon will float back into safety.