Poltergeist: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|title =
| name = Poltergeist
|name = Poltergeist
| image = Poltergeist Model.png
|filename = Visible
| imagesize = 0.5
|file = Poltergeist Model.png
| race = Undead
|file-px = 150
| size = Medium
|filename2 = Invisible
| type = Undead
|file2 = Poltergeist Invisible Model.png
| hit_points = 52
|file2-px = 150
| armour_class = 14
|STR =1
| weight_kg = 1
|DEX =14
| weight_lb = 2
|CON =11
| level = 8
|INT =10
| str = 1
|WIS =10
| dex = 14
|CHA =13
| con = 11
|str save =
| int = 10
|dex save =
| wis = 10
|con save =
| cha = 13
|int save =
 
|wis save =
| nonmagic resistant1 = Bludgeoning
|cha save =
| nonmagic resistant2 = Piercing
|level = 8
| nonmagic resistant3 = Slashing
|race = Undead
| resistant1 = Acid
|type = Undead
| resistant2 = Cold
|HP = 52
| resistant3 = Fire
|AC = 14
| resistant4 = Lightning
|speed =
| resistant5 = Thunder
|size = Medium
| immune1 = Necrotic
|weight =2 lbs
| immune2 = Poison
|proficiency =
| condition1_name = Invisible
|initiative =
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls.
|bludgeoning = resistant
 
|piercing = resistant
| feature1_name = Darkvision
|slashing = resistant
| feature1_description = Can see in the dark up to 12m.
|acid = double
| feature2_name = Ethereal
|cold = double
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
|fire = double
| feature3_name = Innate Invisibility
|force =
| feature3_description = Invisible by nature, this creature can only be seen through magical means.
|lightning = double
| feature4_name = Incorporeal Movement
|necrotic = Immune
| feature4_description = Opportunity attacks against you have Disadvantage.
|poison = Immune
| feature5_name = Opportunity Attack
|psychic =  
| feature5_description = Automatically attack an enemy moving out of your reach.
|radiant =
| feature6_name = Unearthly
|thunder = double
| feature6_description = This creature is Immune to Falling damage.
|magic =  
| feature7_name = Careful Veil
|class =  
| feature7_description = This creature has Disadvantage on Dezterity Saving Throws while Invisible.
|background=
| feature7_mode = Balanced
|location = [[Lady Jannath's Estate]]
|faction =
|family =
|allies = [[Vengeful Soul]], [[Cursed Skull]]
|enemies =
|exp =
|alt-name =  
|alt-image =  
|conditions={{CON|Invisible}}
|passive=
{{PAS|Darkvision}}
{{PAS|Ethereal}}
{{PAS|Innate Invisibility}}
{{PAS|Incorporeal Movement}}
{{PAS|Opportunity Attack}}
{{PAS|Unearthly}}
}}
}}
'''Poltergeists''' are an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
 
== Attacks and abilities ==
{{Feature box|Telekinetic Thrust}}


== Attacks and Abilities ==
{{Feature box|Forceful Throw}}
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
}}


{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
{{Feature box|Withering Touch}}
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}


{{Feature box|name=Fly (Class Action)|image name= Fly.webp
{{Feature box|Fly (Class Action)}}
|* Fly through the air using movement speed.
}}


== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists may pick up and use weapons displayed on the estate walls.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
== Gallery ==
<gallery heights="250px" mode="packed">
Poltergeist Invisible Model.png|Invisible model.
</gallery>


== External links ==
== External links ==

Revision as of 17:50, 30 April 2024

Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.

Attacks and abilities

Shove.webp
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce damage

Shove a target with your mind.

The shove distance depends on your Strength and the target's weight.

STR Save
 Range: 9 m / 30 ft
Throw.webp
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning damage

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.
DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic damage

Touch a nearby creature and pour your fetid magic through its very soul.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Tactics

  • Poltergeists will initially have the condition Invisible Invisible, and will cause damage by throwing furniture. If a party member has the condition See Invisibility See Invisibility or Volo's Ersatz Eye, they will become Revealed Revealed for one turn.
  • Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
  • They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.

Gallery

External links