Doggy: Difference between revisions

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{{CharacterInfo
{{Infobox character
|title =
 
|name = Doggy
| name = Doggy
|image = [[File:NPC_Doggy.png|350px]]
| image = NPC_Doggy.png
|STR = 16
| race = [[Construct]]
|DEX = 14
| level = 6
|CON = 13
 
|INT = 5
| modules =
|WIS = 12
{{Infobox statistics
|CHA = 5
| child = yes
|str save =
| size = Medium
|dex save =
| type = [[Construct]]
|con save =
| hit_points = 33
|int save =
| hit_points_tactician = 43
|wis save =
| armour_class = 14
|cha save =
| movement_speed_meters = 9
|level = 6
| movement_speed_feet = 30
|race = Construct
| weight_kg = 50
|type = Construct
| weight_lb = 100
|HP = 33
| hiddenlevel = 6
|AC = 14
| str = 16
|speed =
| dex = 14
|size = Medium
| con = 13
|weight = 50kg
| int = 5
|proficiency =3
| wis = 12
|initiative = +2
| cha = 5
|passive = {{PAS|Darkvision}}{{PAS|Knockdown Jaws}}{{PAS|Opportunity Attack}}
| resistant1 = Bludgeoing
{{PAS|Shadow Veil}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}
| resistant2 = Piercing
|bludgeoning =Resistant
| resistant3 = Slashing
|piercing =Resistant
 
|slashing =Resistant
| feature1_name = Sunlight Weakness
|acid =
| feature1_description = Disadvtage on saving throws and attack rolls while in sunlight.
|cold =
| feature2_name = Knockdown Jaws
|fire =
| feature2_description = Bite attacks can inflict [[Prone]]
|force =
| feature3_name = Darkvision
|lightning =
| feature3_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
|necrotic =
| feature4_name = Shadow Veil
|poison =
| feature4_description = Grants resistance to physical damage while obscured.
|psychic =  
| feature5_name = Opportunity Attack
|radiant =
| feature5_description = Automatically attack an enemy moving out of your reach.
|thunder =
| feature6_name = Shadowblend
|class =  
| feature6_description = Can become invisible while obscured.
|background=
}}
|location =  
|faction =
|family =  
|allies = [[Daddy]], [[Mummy]], [[Oliver]]
|enemies =  
|alt-name =  
|alt-image =
}}
}}


'''Doggy''' is a unique [[Construct]] in the [[Shadow-Cursed Lands]] in the service of the curse-bound [[Tiefling]] child [[Oliver]]. Despite appearing as a [[Shadow]] and has abilities like one, it is not considered an undead.
'''Doggy''' is a unique [[Construct]] in the [[Shadow-Cursed Lands]] in the service of the curse-bound child [[Oliver]]. Despite appearing as a [[Shadow]] and having similar abilities to [[Shadow Mastiff]], it is not considered an undead or monstrosity.


It appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mummy]] and [[Daddy]].
It appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and use Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will appear in two turns or attempt to fight [[Doggy]] which is backed up by [[Mummy]] and [[Daddy]].


== Attacks and Abilities ==
== Attacks and Abilities ==


{{TooltipBox|{{SAI|Shadowjaw Bite|w=40}}|image=Bite.webp|w=100|
{{Feature box|Shadowjaw Bite}}
* Deals {{DamageText|2d6+3|Piercing}} damage
* Knocks {{cond|Prone}} on a failed {{SavingThrow|STR|dc=13}}.
}}


{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 19:46, 30 April 2024

Doggy is a unique Construct in the Shadow-Cursed Lands in the service of the curse-bound child Oliver. Despite appearing as a Shadow and having similar abilities to Shadow Mastiff, it is not considered an undead or monstrosity.

It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and use Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will appear in two turns or attempt to fight Doggy which is backed up by Mummy and Daddy.

Attacks and Abilities[edit | edit source]

Bite.webp
D6 Piercing.png 2d6 (2~12) Damage TypesPiercing damage

Sink your teeth into a target and possibly knock it Prone Prone.
STR Save
 Melee: 1.5 m / 5  ft