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{{CharacterInfo
{{Infobox creature
|title        = Mistress of Souls
| name = Duckie Verish
|name         = Duckie Verish
| full name = Duckie Verish
|file        = Duckie Verish.PNG
| title = Mistress of Souls
|STR          = 10
| faction = [[Cult of the Absolute]]
|DEX          = 14
| image = Duckie Verish.PNG
|CON          = 17
| race = [[Human]]
|INT          = 19
| level = 8
|WIS          = 14
| initiative = +2
|CHA          = 13
| prof bonus = +2
|int save    = y
| size = Medium
|wis save    = y
| type = Humanoid
|level        = 8
| hp = 63
|race        = Human
| t hp = 84
|type         = Humanoid
| ac = 15
|HP          = 63; 84{{Tactician}}
| movement m = 9
|AC          = 15
| weight kg = 75
|speed        = 9m / 30ft
| hiddenlevel = 1
|size        = Medium
| str = 10
|weight       = 75kg / 150lbs
| dex = 14
|proficiency  =  
| con = 17
|initiative  = 2
| int = 19
|passive      =  
| wis = 14
{{PAS|Extra Attack}}
| cha = 13
{{PAS|Grave Magic}}
| int save prof = yes
{{PAS|Opportunity Attack}}
| wis save prof = yes
{{PAS|Sculpt Spells}}
{{PAS|Tenacity}}
|class        =  
|background  =  
|location    = [[Moonrise Towers Prison]]
|faction      = [[Cult of the Absolute]]
|family      =  
|allies      = [[Ketheric Thorm]]
|enemies      =
|exp          =
|va          =
|alt-name    =
|alt-file    =
|image=}}'''Duckie Verish''' is a [[Cult of the Absolute|Cultist of the Absolute]] [[NPC]] found in [[Act Two]].
{{Spoiler warning|act=2}}
She can be found in the [[Moonrise Towers Prison]] after the player has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].


| passives = Grave Magic, Sculpt Spells, Extra Attack, Tenacity (passive feature), Opportunity Attack
}}
'''Duckie Verish''' is a [[Cult of the Absolute|Cultist of the Absolute]] [[NPC]] found in [[Act Two]]. She can be found in the [[Moonrise Towers Prison]] after the party has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].
__notoc__
== Interactions ==
== Interactions ==
Duckie will always be hostile when encountered. Along with her allied necromancers [[Willinx Jindlebee]] and [[Sarabayle]], she flanks the army of undead that greet any players that trespass into the prison.
Duckie will always be hostile when encountered. Along with her allied necromancers [[Willinx Jindlebee]] and [[Sarabayle]], she flanks the army of undead that greet anyone that trespass into the prison.


Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."
Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Main Hand Attack|*Uses [[Myrkulite Scourge]].
{{Feature box|Main Hand Attack|item=Myrkulite Scourge}}
*Can use [[Weapon Actions]].
 
{{Action}}}}{{Feature box|name=Incubate Death|image name=Generic Necrotic.webp|* Spawn a Skeletal Involucre. After 1 turn, the involucre explodes, dealing {{DamageText|3d8+3|Necrotic}} damage and birthing a [[Necromite]].
 
{{Range|m=18|ft=60}}
 
{{Action}}}}{{Feature box|name=Fireball|* Can cast as a Level 3 spell, dealing {{DamageText|8d6|Fire}}.
*{{Saving Throw|DEX}} to take half damage.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}{{Feature box|name=Bone Chill|* Casts as a cantrip, scaled up once, for {{DamageText|2d8|Necrotic}}.
 
{{Cond|Bone Chilled}} 1 turn


{{Attack Roll}}
{{Feature box|Incubate Death}}


{{Range|m=18|ft=60}}
{{Feature box|Fireball}}


{{Action}}}}
{{Feature box|Bone Chill}}


== Notable loot ==
== Notable loot ==


* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Myrkulite Scourge}}
{{NavAct2Finale}}
 
{{Moonrise Towers}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]

Revision as of 12:44, 3 June 2024

Duckie Verish is a Cultist of the Absolute NPC found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.
DEX Save
 Range: 24 m /  ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft

Notable loot