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Lady Croup: Difference between revisions

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* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild.
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild.


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{{Undercity}}
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Undercity]]
[[Category:Characters in Act Three]]
[[Category:Members of the Guild]]
[[Category:Members of the Guild]]

Revision as of 08:19, 5 June 2024

Lady Croup is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.

Attacks and abilities

Blindness.webp
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Longbow +1
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Dash Bonus Action.webp
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
 Range: Self
Faerie Fire.webp
Faerie Fire Faerie Fire ()
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Bardic Inspiration.webp
Bardic Inspiration Bardic Inspiration ()
Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png+1d6 bonus to their next Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft

Notes