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Umr'a'ac: Difference between revisions
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Gish Umr'a'ac is a githyanki gish NPC found in Act One.
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* {{MdRarityItem|Ring of Elemental Infusion}} | * {{MdRarityItem|Ring of Elemental Infusion}} | ||
{{ | {{Rosymorn Monastery}} | ||
[[Category:Githyanki]] | [[Category:Githyanki]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in | [[Category:Characters in the Rosymorn Monastery]] | ||
[[Category:Characters in Act One]] | [[Category:Characters in Act One]] |
Revision as of 00:16, 17 June 2024
Gish Umr'a'ac | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Race | Githyanki | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| After the githyanki casts a spell or cantrip, they can make a weapon attack using a bonus action. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Tactician | Attacks deal an extra 1d6 Psychic damage. | ||||||||||||
Tactician | Gain advantage on saving throws to maintain concentration on a spell. | ||||||||||||
Tactician | Can use a reaction to cast at a target moving out of melee range. | ||||||||||||
| When you deal Acid, Cold, Fire, Lightning or Thunder damage with a spell, that element infuses your weapon. |
Interactions
Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.
He will turn hostile after either of two circumstances:
- If Ghustil Stornugoss is allowed to leave her chamber after the encounter with the Zaith'isk, locking the party inside.
- When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.