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Sinda: Difference between revisions
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| image = Sister_Sinda.png | | image = Sister_Sinda.png | ||
| hometown = [[House of Healing]], [[Reithwin Town]] | | hometown = [[House of Healing]], [[Reithwin Town]] | ||
| type = Undead | | type = Undead | ||
| race = [[Undead]] | | race = [[Undead]] | ||
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| resistances = fire resistance full, necrotic resistance full | | resistances = fire resistance full, necrotic resistance full | ||
| passives = Opportunity Attack | | passives = Opportunity Attack | ||
}} | |||
'''Sister Sinda''' is a minor [[Undead]] NPC who appears at the [[House of Healing]] during [[Act Two]]. | '''Sister Sinda''' is a minor [[Undead]] NPC who appears at the [[House of Healing]] during [[Act Two]]. | ||
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Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in line - of which does not exist. | Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in line - of which does not exist. | ||
The | The party can convince her that their malady is important enough to be tended to with a [[DC]] 16 on [[Deception]] or [[Performance]], and she will direct them to [[Malus Thorm|the Doctor]]. [[Ranger|Rangers]] also can pass a DC 16 on [[Persuasion]] with [[Advantage]]. Otherwise, she will insist the party "waits in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or [[Control Undead|controlled]] by an [[Paladin#Becoming an Oathbreaker|Oathbreaker Paladin]]; the latter will give the party access to her powerful [[Mind Screech]] ability while the effect is active. | ||
If the | If the [[Dark Urge]] is chosen as [[origin]], they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to the Dark Urge's mind, and allow the party to proceed to Malus Thorm, without a [[Skill Check]]. This is also one of the events that confirms to the part that the amnesia that the Dark Urge suffers is a result of actual cranial trauma, separate from the [[Mind Flayer]] tadpole, as this interaction does not occur with other characters. | ||
== Quotes == | == Quotes == |
Revision as of 18:54, 18 June 2024
Involvement
Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in line - of which does not exist.
The party can convince her that their malady is important enough to be tended to with a DC 16 on Deception or Performance, and she will direct them to the Doctor. Rangers also can pass a DC 16 on Persuasion with Advantage. Otherwise, she will insist the party "waits in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or controlled by an Oathbreaker Paladin; the latter will give the party access to her powerful Mind Screech ability while the effect is active.
If the Dark Urge is chosen as origin, they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to the Dark Urge's mind, and allow the party to proceed to Malus Thorm, without a Skill Check. This is also one of the events that confirms to the part that the amnesia that the Dark Urge suffers is a result of actual cranial trauma, separate from the Mind Flayer tadpole, as this interaction does not occur with other characters.
Quotes
“ | Here to see the doctor? Are we poorly? Are we desperately poorly? Not so well. But well enough to wait. Join the line, and you will be seen. |
„ |
— Sister Sinda, tending to the non-existent line at the House of Healing |