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Rapiers: Difference between revisions

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| handedness = one-handed
| handedness = one-handed
| melee or ranged = melee
| melee or ranged = melee
| damage count = 1
| damage = 1d8
| damage die = 8
| damage modifier = finesse
| damage type = Piercing
| damage type = Piercing
| finesse = yes
| finesse = yes
| dippable = yes
| dippable = yes
| actions =
| weapon actions = Piercing Strike, Weakening Strike, Flourish
* {{Flourish}}
| seo image = Rapier Unfaded.png
* {{Piercing Strike}}
* {{Weakening Strike}}
}}
}}
== External links ==
* {{FRWiki|Rapier|long}}
{{back to top}}
{{NavEquipment}}

Latest revision as of 23:47, 28 July 2024

Rapiers Rapiers are a type of one-handed martial melee weapon. The following are some base attributes common to most rapiers, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Rapier. Further down below, you can find a list of all rapiers in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5  ft
Finesse Finesse
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

List of rapiers

Weapon Enchant. Damage Damage Type Weight Price Special


Pactbound Rapier

1d8

Piercing

0.9 kg
1.8 lb

0


Rapier

1d8

Piercing

0.9 kg
1.8 lb

65


Rapier +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

85


Rupturing Blade

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

130

Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Sword of Screams

1d8
1d4

Piercing
Psychic

0.9 kg
1.8 lb

130


Harmonic Dueller

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

380

Mellow Harmony Mellow Harmony ()

You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).


Rapier +2

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

190


Infernal Rapier

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
Planar Ally: Cambion Planar Ally: Cambion ()
Cast as a level 6 spell ( Recharge: Long rest.)


Pelorsun Blade

+1

1d8 + 1
1d4

Piercing
Radiant

0.9 kg
1.8 lb

960
Undead Bane
All Attack rolls have Advantage Icon.png Advantage against Undead.[See Notes]


Duellist's Prerogative

+3

1d8 + 3
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm ()

While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.

Legacy content

External links[edit | edit source]

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