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Speak with Animals: Difference between revisions
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{{ | {{About | ||
| subject = the spell | |||
| | | use1 = the condition | ||
| | | article1 = Speak with Animals (condition) | ||
| use2 = Wild Magic feature | |||
| article2 = Wild Magic: Speak with Animals | |||
| other | |||
| disambig = Speak with Animals | |||
}} | |||
{{Feature page | |||
| type = spell | |||
| uid = Shout_SpeakWithAnimals | |||
| level = 1 | | level = 1 | ||
| school = Divination | | school = Divination | ||
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | |||
| description = Gain the ability to comprehend and communicate with beasts. | |||
| cost = action, spell1 | |||
| range = self | |||
| ritual = yes | | ritual = yes | ||
| condition = Speak with Animals | |||
| condition duration = Until Long Rest | |||
| classes = Bard, Druid, Ranger | | classes = Bard, Druid, Ranger | ||
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients:Oath Spell, Wildheart | | class learns at level 3 = Oath of the Ancients:Oath Spell, Wildheart | ||
| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster | ||
| granted by items = Potion of Animal Speaking | | granted by items = Potion of Animal Speaking | ||
| other ways to learn = * Also granted to | | other ways to learn = | ||
| | * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| notes = | |||
* [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]]. | |||
* [[Forest Gnome]]s can cast this spell once per [[Long Rest]]. | |||
* [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | |||
* The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | |||
* | |||
* | |||
}} | }} | ||
==External | ==External links== | ||
*{{FRWiki|Speak with animals|long}} | *{{FRWiki|Speak with animals|long}} | ||
Latest revision as of 17:34, 5 February 2025
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Range: Self
UID
Shout_SpeakWithAnimals
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class level 2: Ranger
- Class level 3: Oath of the Ancients (Oath Spell), and Wildheart
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- Wildheart Barbarians can cast this spell once per Long Rest.
- Forest Gnomes can cast this spell once per Long Rest.
- Druids must keep this spell Prepared, or the effect will be lost.
- The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").