Far'aag: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|title        =
| name = Gish Far'aag
|name         = Gish Far'aag
| image = Gish Far'aag.jpg
|image       = [[File:Gish Far'aag.jpg|350px]]
| race = [[Githyanki]]
|STR          = 15
| level = 5
|DEX          = 12
| size = Medium
|CON          = 16
| type = Humanoid
|INT          = 16
| hp = 53
|WIS          = 15
| t hp = 68
|CHA          = 16
| ac = 16
|str save    =  
| movement m = 9
|dex save    =  
| weight kg = 75
|con save    = yes
| str = 15
|int save    = yes
| dex = 12
|wis save    = yes
| con = 16
|cha save    =
| int = 16
|level        = 5
| wis = 15
|race        = Githyanki
| cha = 16
|type        = Humanoid
| con save prof = yes
|HP          = 53; 68{{Tactician}}
| int save prof = yes
|AC          = 16
| wis save prof = yes
|speed        = 9m / 30ft
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy
|size        = Medium
| t passives = War Caster: Concentration, War Caster: Opportunity Spell, Psionic Empowerment
|weight      = 75kg / 150lbs
|proficiency  =  
|initiative  = +1
|passive      = {{PAS|Githyanki War Magic}}{{PAS|Opportunity Attack}}{{PAS|Synergetic Cantrips|Ring of Arcane Synergy|custom=Ring B Silver A 1 Faded.png}}{{PAS|War Caster: Concentration|t=1}}{{PAS|War Caster: Opportunity Spell|t=1}}{{PAS|Psionic Empowerment|t=1}}
|class        =
|background  =
|location    = {{Coords|1359|831|Crèche Y'llek}}
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
}}
}}
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
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A conversation with this character is triggered shortly after players enter the crèche through the front entrance.
A conversation with this character is triggered shortly after players enter the crèche through the front entrance.


If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
If spoken to by a party member with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.


Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''[[Stornugoss|ghustil]]'' in the infirmary, but her speaking tone becomes less friendly.
There is also the option to reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''[[Stornugoss|ghustil]]'' in the infirmary, but her speaking tone becomes less friendly.


Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying [[Mysterious Artefact|"the weapon"]] he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
Depending on the outcome of the party's conversation with [[Kith'rak Voss]], the party can have the option to say that they are carrying [[Mysterious Artefact|"the weapon"]] he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
* ''Produce the artefact as evidence.''
* ''Produce the artefact as evidence.''
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
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* {{MdRarityItem|Ring of Arcane Synergy}}
* {{MdRarityItem|Ring of Arcane Synergy}}
{{NavRosymornMonastery}}
 
{{Rosymorn Monastery}}
[[Category:Githyanki]]
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Rosymorn Monastery]]
[[Category:Characters in Act One]]

Latest revision as of 19:46, 18 June 2024

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Overview[edit | edit source]

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Interactions[edit | edit source]

A conversation with this character is triggered shortly after players enter the crèche through the front entrance.

If spoken to by a party member with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.

There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.

Depending on the outcome of the party's conversation with Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • DC 30 Performance check: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.

Githyanki characters have an additional option:

Failing either of these checks will cause her and the nearby guards to become hostile.

Notable loot[edit | edit source]