Crawling Claw: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Crawling Claw | | name = Crawling Claw | ||
| race = Crawling | | image = Crawling Claw.png | ||
| race = Crawling Claw | |||
| size = Tiny | | size = Tiny | ||
| type = Undead | | type = Undead | ||
| | | ac = 14 | ||
| | | hp = 5 | ||
| | | movement m = | ||
| | | weight kg = 1 | ||
| str = 13 | | str = 13 | ||
| dex = 14 | | dex = 14 | ||
Line 18: | Line 17: | ||
| cha = 4 | | cha = 4 | ||
| | | resistances = Poison Immunity | ||
| | | passives = Blindsight, Opportunity Attack | ||
| | | t passives = Blindsight, Necrotic Claws, Opportunity Attack | ||
}} | }} | ||
'''Crawling Claws''' are a type of [[Undead]] creature and non-playable [[race]] found in Acts [[Act Two|Two]] and [[Act Three|Three]]. | '''Crawling Claws''' are a type of [[Undead]] creature and non-playable [[race]] found in Acts [[Act Two|Two]] and [[Act Three|Three]]. | ||
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Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards. | Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards. | ||
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming | Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses". | ||
In [[Act Two]], [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party. | |||
In [[Act Three]], many Crawling Claws can be found in the [[Ancient Lair]]. | |||
==Attacks and abilities== | ==Attacks and abilities== | ||
{{ | {{Feature box|Claws (Crawling Claw)}} | ||
==Notes== | ==Notes== | ||
* Necrotic Claws deals its necrotic damage even when the attack misses. | * [[Necrotic Claws]] deals its necrotic damage even when the attack misses. | ||
* Crawling Claws have unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after combat's | * Crawling Claws have a unique "Rock On" [https://youtu.be/yMNul2RM-6I?si=nKmJ7QgP11waA8ci victory animation] if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the {{SAI|Control Undead}} ability. | ||
== External links == | == External links == |
Latest revision as of 19:29, 25 June 2024
Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.
About[edit | edit source]
Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.
Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".
In Act Two, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.
In Act Three, many Crawling Claws can be found in the Ancient Lair.
Attacks and abilities[edit | edit source]
Notes[edit | edit source]
- Necrotic Claws deals its necrotic damage even when the attack misses.
- Crawling Claws have a unique "Rock On" victory animation if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the ability.