Cloaker: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Cloaker
| name = Cloaker
| race = Cloaker
| race = Cloaker
Line 5: Line 5:
| size = Large
| size = Large
| type = Aberration
| type = Aberration
| armour_class = 14
| ac = 14
| hit_points = 105
| e hp = 73
| hit_points_tactician = 136
| hp = 105
| movement_speed_meters = 9
| t hp = 141
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 80
| weight_kg = 80
| weight_lb =
| level = 8
| level = 8
| str = 18
| str = 18
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| wis = 13
| wis = 13
| cha = 14
| cha = 14
 
| passives = Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
| feature1_name = Light Sensitivity
| t passives = Alert, Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Multiattack: Frightened
| feature2_description = Can Multiattack a creature who is Frightened.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


== About ==
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}


One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
They have the ability to summon copies of themselves, called [[Phantasms]].


==Attacks and abilities==
==Attacks and abilities==
Line 48: Line 39:


{{Feature box|Phantasms}}
{{Feature box|Phantasms}}
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}


== Tactics ==
== Tactics ==
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== External links ==
== External links ==
* {{FRWiki|Cloaker|long}}
* {{FRWiki|Cloaker|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Races]]
[[Category:Races]]

Latest revision as of 12:25, 11 June 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About[edit | edit source]

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
— in-game racial description

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage

Bite a target.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage
+
D8 Slashing.png 3d8 (3~24) Damage TypesSlashing damage

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Phantasms Phantasms ()

Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft

Tactics[edit | edit source]

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links[edit | edit source]