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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Ranger]]
{{PageSeo
----
| description = Ranger is a character class in Baldur's Gate 3.
<blockquote style="font-size:160%; font-family:Garamond;">"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."</blockquote>
| image = Class Ranger Badge Icon.png
}}
'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]].
{{Quote class|{{PAGENAME}}}}
__notoc__
== Overview ==
In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].  


[[File:Ranger Class Icon.png|frameless|left|upright=1.5]]'''Ranger''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. In tune with nature and their surroundings, they utilize both their knowledge of the wilds and [[Spell|spellcasting]] to pursue their prey. Rangers use [[Dexterity]] as their primary ability score.
== Subclasses ==
{{clear}}
The Ranger Subclasses are:
{{hlist|
* {{IconLink|Class Ranger Hunter Badge Icon.png|Hunter}}
* {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}
* {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}
* {{IconLink|Class Ranger Swarmkeeper Badge Icon.png|Swarmkeeper}}
}}


== Class Information ==
== Class Progression ==
[[File:Ranger Default Armor.jpg|thumb|right|Ranger's default armor]]
{| class="wikitable nomobile" style="text-align: center; max-width: 54em;"
=== Hit Points ===
|-
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
! colspan="4" | Ranger class progression
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
! colspan="3" style="width: 20%;" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
=== Class Features ===
|-
* [[Spell|Spellcasting]]:
! style="width: 6%;" | Level
** Spellcasting Ability: <code>[[Wisdom]]</code>
! style="width: 6%;" | Proficiency Bonus
* Saving Throws Proficiency: <code>[[Strength]], [[Dexterity]]</code>
! Features
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code>
! style="width: 6%;" | Spells Known
* [[Shield]] Proficiency
! style="width: 5%;" | 1st
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
! style="width: 5%;" | 2nd
{{clear}}
! style="width: 5%;" | 3rd
 
|-
== Skills ==
! [[#Level 1|1st]]
<div style="font-size:150%; font-family:Garamond;">"You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for that Skills"</div>
| rowspan="4" | +2
----
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
 
| -
<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
| -
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
| -
* Skills with Proficiency (Choose 3):
| -
** [[Animal Handling]]
|-
** [[Athletics]]
! [[#Level 2|2nd]]
** [[Insight]]
| style="text-align: left;" | {{Icon|Archery_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 2}} [[Ranger#Spellcasting|Spellcasting]]
** [[Investigation]]
| 2
** [[Nature]]
| 2
** [[Perception]]
| -
** [[Stealth]]
| -
** [[Survival]]
* Skills without Proficiency:
** [[Deception]]
** [[Intimidation]]
** [[Performance]]
** [[Persuasion]]
** [[Acrobatics]]
** [[Sleight of Hand]]
** [[Arcana]]
** [[History]]
** [[Medicine]]
 
== Level Progression ==
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div>
 
=== <b>Level 1</b> ===
----
 
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
* Favoured Enemy (Choose 1):
 
{| class=wikitable
! Archetypes
! style="width: 250px;" | Description
! style="text-align: top;" | Grants
|-
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. ||  
! [[#Level 3|3rd]]
* Investigation Proficiency
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 3}} [[Ranger#Level 3|Choose a subclass]]
| rowspan="2" | 3
| 3
| -
| -
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
! [[#Level 4|4th]]
* Arcana Proficiency
| style="text-align: left;" | {{SAI|Feats|Feat}}
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
| 3
(Do not consume Spell Slots, can be cast once per day)
| -
| -
|-
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell ||  
! [[#Level 5|5th]]
* Arcana Proficiency
| rowspan="4" | +3
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
| style="text-align: left;" | {{SAI|Extra Attack}}, {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 5}} [[Ranger#Level 5|Subclass Feature]]
| rowspan="2" | 4
| 4
| 2
| -
|-
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. ||  
! [[#Level 6|6th]]
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
* History Proficiency
| 4
| 2
| -
|-
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. ||  
! [[#Level 7|7th]]
* Religion Proficiency
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 7}} [[Ranger#Level 7|Subclass Feature]]
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
| rowspan="2" | 5
|}
| 4
 
| 3
* Natural Explorer (Choose 1):
| -
 
{| class=wikitable
! Archetypes
! style="width: 250px;" | Description
! style="text-align: top;" | Grants
|-
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
! [[#Level 8|8th]]
* Ritual Spell (Do not consume Spell Slots):
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Land's Stride: Difficult Terrain}}
[[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]]
| 4
| 3
| -
|-
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||  
! [[#Level 9|9th]]
* Sleight of Hand Proficiency
| rowspan="4" | +4
| style="text-align: left;" | -
| rowspan="2" | 6
| 4
| 3
| 2
|-
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
! [[#Level 10|10th]]
* Cold Resistance
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]], {{SAI|Hide in Plain Sight}}
| 4
| 3
| 2
|-
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. ||  
! [[#Level 11|11th]]
* Fire Resistance
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 11}} [[Ranger#Level 11|Subclass Feature]]
| rowspan="2" | 7
| 4
| 3
| 3
|-
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison and take only half damage from it. ||  
! [[#Level 12|12th]]
* Poison Resistance
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 3
| 4
|}
|}


=== <b>Level 2</b> ===
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.</p>
----
 
== Class information ==
===Attributes===
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]
 
; Hit points
: At level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Wisdom}} for Spells.
; Spellcasting Ability
: {{Ability|Wisdom}}
; [[Spells#Known_Spells|Known Spells]]
{{Hatnote|For a list of spells available to the Ranger, see: [[List of Ranger spells]].}}
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
 
 
===Starting [[Proficiency|Proficiencies]]===
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
; Skill proficiencies (Choose 3)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Investigation}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Stealth}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]===
* Level 1 [[Spell#Spell Slots|Spell Slots]] Unlocked: You gain two Level 1 Spell Slots
; Equipment proficiencies
* Fighting Style (Choose 1):
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
{| class=wikitable
: {{LightArmour}}, {{MediumArmour}}
! Fighting Style
: {{Shields}}
! Description
; Skill proficiencies (Choose 1)
: Same list as Starting Proficiencies
 
== Level progression ==
 
Through experience, you acquire new power. You gain the following traits.
 
{{Level header|1}}
 
; Favoured Enemy
: Choose 1 Favoured Enemy
{{:Favoured Enemy}}
 
{{HorizontalRuleImage}}
 
; Natural Explorer
: Choose 1 Natural Explorer
{{:Natural Explorer}}
 
{{Level header|2}}
 
<dl>
<dt>[[Fighting Style]]</dt>
<dd>Gain 1 of the fighting styles:</dd>
<dd><dl>
{{Passive|Archery|w=30|nolist=y}}
{{Passive|Defence|w=30|nolist=y}}
{{Passive|Duelling|w=30|nolist=y}}
{{Passive|Two-Weapon Fighting|w=30|nolist=y}}
</dl></dd>
</dl>
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked&colon; 2
:: You gain two Level 1 Spell Slots.
:; Spells Known&colon; 2
:: Choose 2 starting spells from the [[List of Ranger spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; New 1st Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Animal Friendship}}
* {{SAI|Cure Wounds}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Ensnaring Strike|c=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Goodberry}}
* {{SAI|Hail of Thorns}}
* {{SAI|Hunter's Mark|c=16}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
{{div col end}}
 
{{Level header|3}}
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
 
{{HorizontalRuleImage}}
 
; Spells Known&colon; 3
: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
==== Choose a subclass ====
{| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Archery''' ||
! style="width: 250px;" | {{ImageLink|Class Ranger Hunter Badge Icon.png|Hunter|w=150|h=150}}
You gain a +2 bonus to [[Ranged Weapon Attacks]].
! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Swarmkeeper Badge Icon.png|Swarmkeeper|w=150|h=150}}
|-
|-
| '''Defence''' ||
| style="vertical-align: top;” " |
You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]].
Hunter’s Prey (Choose 1):
* {{LgPass|Colossus Slayer}}
* {{LgSAI|Giant Killer}}
* {{LgPass|Horde Breaker}}
| style="vertical-align: top;” " |
{{Ublist|
* {{LgSAI|Bear Companion}}
* {{LgSAI|Boar Companion}}
* {{LgSAI|Dire Raven Companion}}
* {{LgSAI|Wolf Companion}}
* {{LgSAI|Wolf Spider Companion}}
}}
| style="vertical-align: top;” " |
{{Ublist|
* {{LgSAI|Dread Ambusher|w=40}}
* {{LgSAI|Dread Ambusher: Hide|w=40}}
* {{LgSAI|Umbral Shroud|w=40}}
* {{LgPass|Superior Darkvision}}
}}
Gain a free spell (always prepared):
* {{SAI|Disguise Self|r=16}}
| style="vertical-align: top;” " |
{{LgPass|Prey's Scent}}
 
Gathered Swarm (Choose 1):
* {{LgPass|Legion of Bees}}
* {{LgPass|Cloud of Jellyfish}}
* {{LgPass|Flurry of Moths}}
 
Gain two free spells (always prepared):
* {{SAI|Faerie Fire}}
* {{SAI|Mage Hand}}
|}
 
{{Level header|4}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
 
{{Level header|5}}
 
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 1 Spell Slot.
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
:: You gain two Level 2 Spell Slots.
:; Spells Known&colon; 4
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
:; Replacement Spell ''(Optional)''
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
 
; New 2nd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Barkskin|c=16}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Lesser Restoration}}
* {{SAI|Pass Without Trace|c=16}}
* {{SAI|Protection from Poison}}
* {{SAI|Silence|c=16|r=16}}
* {{SAI|Spike Growth|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Duelling''' ||
! style="width: 250px;" | [[Hunter]]
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| '''Two-Weapon Fighting Style''' ||
| style="vertical-align: top;” " |
When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
(none)
| style="vertical-align: top;” " |
{{LgPass|Companion's Bond}}
| style="vertical-align: top;” " |
Gain a free spell (always prepared):
* {{SAI|Misty Step}}
| style="vertical-align: top;” " |
Gain a free spell (always prepared):
* {{SAI|Web}}
|}
|}
* Choose <code>2</code> Spells:
** [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
** [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wound]] [[Cure Wound]]
** [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike]]
** [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
** [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
** [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
** [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
** [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
** [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
** [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]


=== <b>Level 3</b> ===
{{Level header|6}}
----
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; Favoured Enemy
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]
 
{{Level header|7}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
; Spellcasting
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 2 Spell Slot.
:; Spells Known&colon; 5
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].


* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slot
{{HorizontalRuleImage}}
* Choose a subclass:
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
| [[File:Hunter Icon.png|frameless|upright=1.5|center|link=Hunter]] [[Hunter]]
| [[File:Beast Master Icon.png|frameless|upright=1.5|center|link=Beast Master]] [[Beast Master]]
|}


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* [[Hunter#Level 3|Hunter’s Prey]]
[[Defensive Tactics]] (Choose 1):
* Gain additional [[Hunter#Level 3|Spell]]
* {{LgPass|Escape the Horde|w=40}}
* [[Hunter#Level 3|Replacement Spell]]
* {{LgPass|Steel Will|w=40}}
| style="vertical-align: top;” |
* {{LgPass|Multiattack Defence}}
* [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]]
| style="vertical-align: top;” " |
* Gain additional [[Hunter#Level 3|Spell]]
{{LgPass|Exceptional Training}}
* [[Hunter#Level 3|Replacement Spell]]
| style="vertical-align: top;” " |
{{LgSAI|Iron Mind}}
| style="vertical-align: top;” " |
{{LgSAI|Writhing Tide}}
|}
|}


=== <b>Level 4</b> ===
{{Level header|8}}
----
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
{{Passive|Land's Stride: Difficult Terrain}}
 
{{HorizontalRuleImage}}
 
This feature is hidden and will not appear anywhere, but is nonetheless granted.
{{Passive|Land's Stride: Plants}}
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
{{Level header|9}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
; Spellcasting
* New [[Character Abilities#Feats|Feats]]! (Choose 1)
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:: You gain two Level 3 Spell Slots.
:; Spells Known&colon; 6
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
{{HorizontalRuleImage}}
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
 
; New 3rd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Conjure Barrage}}
* {{SAI|Daylight}}
* {{SAI|Lightning Arrow}}
* {{SAI|Plant Growth}}
* {{SAI|Protection from Energy|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
! style="width: 250px;" | [[Swarmkeeper]]
|-
|-
| style="text-align: center;” | (none)
| style="vertical-align: top;” " |  
| style="text-align: center;” | (none)
(none)
| style="vertical-align: top;” " |
(none)
| style="vertical-align: top;” " |
Gain a free spell (always prepared)
* {{SAI|Fear|c=16}}
| style="vertical-align: top;” " |
Gain a free spell (always prepared)
* {{SAI|Gaseous Form|c=16}}
|}
|}


== Ranger Spell List ==
{{Level header|10}}
 
{{Spell action|Hide in Plain Sight}}
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
 
; Favoured Enemy
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]
 
{{Level header|11}}
 
; Spellcasting
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 3 Spell Slot.
:; Spells Known&colon; 7
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]


{| class="wikitable"  
{{HorizontalRuleImage}}
|+ List Of Spells and Cantrips
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 180pt;" | 1<sup>st</sup> Level Spells
! scope="col" | [[Hunter]]
! style="width: 160pt;" | 2<sup>nd</sup> Level Spells
! scope="col" | [[Beast Master]]
! scope="col" | [[Gloom Stalker]]
! scope="col" | [[Swarmkeeper]]
|-
|-
| style="vertical-align:top;"|
| style="vertical-align: top;" |
* [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
{{Ublist|
* [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wound]] [[Cure Wound]]
* {{LgSAI|Volley}}
* [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike]]
* {{LgSAI|Whirlwind Attack}}
* [[File:Entangle Icon.png|middle|frameless|upright=0.1|link=Expeditious Retreat]] [[Entangle]]
}}
* [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
| style="vertical-align: top;” " |
* [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
{{LgPass|Bestial Fury|w=40}}
* [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
| style="vertical-align: top;” " |
* [[File:Healing Word Icon.png|middle|frameless|upright=0.1|link=Healing Word]] [[Healing Word]]
{{LgPass|Stalker's Flurry|w=40}}
* [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
| style="vertical-align: top;" |
* [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
{{LgPass|Mighty Swarm}}
* [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
| style="vertical-align:top;"|
* [[File:Aid Icon.png|middle|frameless|upright=0.1|link=Aid]] [[Aid]]
* [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Enhance Ability Icon.png|middle|frameless|upright=0.1|link=Enhance Ability]] [[Enhance Ability]]
* [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
|}
|}
{{Level header|12}}
; Choose a [[Feat]].
; Spellcasting
:; {{SpellSlot|3|4}} Level 3 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 3 Spell Slot.*
<nowiki>*</nowiki> This differs from the normal D&D 5e spell progression.
{{HorizontalRuleImage}}
; Replacement Spell
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
== Notable rangers ==
* {{MdCharLink|Gandrel}}
* {{MdCharLink|Geraldus}}
* {{MdCharLink|Linsella}}
* {{MdCharLink|Minsc}}
* {{MdCharLink|Rugan}}
* {{MdCharLink|The Warden}}
* {{MdCharLink|Zarys}}
== See also ==
*[[:Category:Rangers|List of all Rangers]]
== External links ==
* {{FRWiki|Ranger|long}}
{{RangerNavbox}}
{{Character creation|state=collapsed}}
[[Category:Classes]]

Latest revision as of 22:43, 20 February 2025

Ranger is a character Class in Baldur's Gate 3.

Overview[edit | edit source]

In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

Subclasses[edit | edit source]

The Ranger Subclasses are:

Class Progression[edit | edit source]

Class information[edit | edit source]

Attributes[edit | edit source]

Ranger's default armour
Hit points
At level 1: 10 + Constitution Constitution modifier
On level up: 6 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity (or Strength Strength) for physical attacks
Constitution Constitution for Hit Points and Concentration Concentration Checks
Wisdom Wisdom for Spells.
Spellcasting Ability
Wisdom Wisdom
Known Spells
For a list of spells available to the Ranger, see: List of Ranger spells.
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.


Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skill proficiencies (Choose 3)
Animal Handling Animal Handling, Athletics Athletics, Insight Insight, Investigation Investigation, Nature Nature, Perception Perception, Stealth Stealth, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skill proficiencies (Choose 1)
Same list as Starting Proficiencies

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialize in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.

Gain a free spell ( Recharge: Long rest):

Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.

Gain a free cantrip:

Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.

Gain a free cantrip:

Natural Explorer
Choose 1 Natural Explorer
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Damage TypesCold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Damage TypesFire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Damage TypesPoison, taking only half damage from it.

Level 2

Fighting Style
Gain 1 of the fighting styles:
Archery Archery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
New 1st Level Spells available

Level 3

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Hunter’s Prey (Choose 1):

Gain a free spell (always prepared):

Prey's Scent Prey's Scent

Gathered Swarm (Choose 1):

Gain two free spells (always prepared):

Level 4

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
New 2nd Level Spells available for selection

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

(none)

Companion's Bond Companion's Bond

Gain a free spell (always prepared):

Gain a free spell (always prepared):

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

Defensive Tactics (Choose 1):

Exceptional Training Exceptional Training

Iron Mind Iron Mind

Writhing Tide Writhing Tide

Level 8

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

This feature is hidden and will not appear anywhere, but is nonetheless granted.

Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Level 9

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
New 3rd Level Spells available for selection

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

(none)

(none)

Gain a free spell (always prepared)

Gain a free spell (always prepared)

Level 10

Hide in Plain Sight Hide in Plain Sight ()
Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker Swarmkeeper

Bestial Fury Bestial Fury

Stalker's Flurry Stalker's Flurry

Mighty Swarm Mighty Swarm

Level 12

Choose a Feat.
Spellcasting
4 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 4
You gain an additional Level 3 Spell Slot.*

* This differs from the normal D&D 5e spell progression.

Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Notable rangers[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]