Cambion: Difference between revisions

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| image = Cambion Model.png
| image = Cambion Model.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Cambion
| name = Cambion
|image=[[File:Cambion Model Alt.png|350px]]
| image = Cambion Model Alt.png
|STR=18
| imagesize = 0.8
|DEX=18
| race = [[Fiend]]
|CON=16
| size = Medium
|INT=14
| type = Fiend
|WIS=12
| ac = 18
|CHA=16
| hp = 82
|level=5
| t hp = 106
|str save, dex save, con save, int save, wis save, cha save=|race=Fiend
| e hp = 57
|type=Fiend
| hit_points_tactician = 106
|HP=82
| movement m = 9
|AC=18
| movement ft = 30
|speed=9m / 30ft
| weight kg = 80
|size=Medium
| weight lb = 160
|weight=50kg / 100lbs
| level = 4
|proficiency=3
| str = 18
|initiative=+4
| dex = 18
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty|class =  
| con = 16
|background=  
| int = 14
|location = [[Nautiloid]]
| wis = 12
|family =  
| cha = 16
|allies =  
| str save prof = Yes
|enemies =  
| con save prof = Yes
|bludgeoning=Resistant
| int save prof = Yes
|piercing=Resistant
| cha save prof = Yes
|slashing=Resistant
| resistances = Slashing resistance nm, Piercing resistance nm, Bludgeoning resistance nm, Fire resistance full, Lightning resistance full, Cold resistance full, Poison resistance full
|cold=Double
| passives = Darkvision, Fiendish Blessing, Opportunity Attack
|fire=Resistant
}}
|lightning=Double
|poison=Double
|passive = {{PAS|Opportunity Attack}}
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Fiendish Blessing}}
|exp = 75
|str save=Yes|con save=Yes|int save=Yes|cha save=Yes}}
'''Cambions''' are a type of [[List_of_Creature_Types#Fiend|Fiend]] creature in [[Baldur's Gate 3]]. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage.


== Act One ==
'''Cambions''' are a type of [[Fiend]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage.
Two Cambions will appear at the back of the bridge entrance after reaching 10 turns left until the [[Nautiloid]] crashes. Their high [[Hit Points]], [[Armour Class|AC]] and many [[Resistant|Resistances]] make them very difficult to kill directly. Overall, they are to force the player to activate the controls or risk being killed by them.
 
== Involvement ==
=== Act One ===
Two Cambions will appear at the back of the bridge entrance after reaching 10 turns left until the [[Nautiloid]] crashes. Their high [[Hit Points]], [[Armour Class|AC]] and many [[Resistant|Resistances]] make them very difficult to kill directly. Overall, they are meant to force the party to activate the controls or risk being killed by them.
 
=== Act Three ===
Six [[Vengeful Cambion]]s can be encountered while escaping the [[House of Hope]]. It is also possible to encounter two cambions if a certain party member is inflicted by the condition {{cond|Castigated By Divinity}}.
 
==Attacks and abilities==
{{Feature box|Main Hand Attack|item=Trident}}
 
{{Feature box|Fire bolt}}
 
{{Feature box|Fly (Class Action)}}
 
== Cambion characters ==
* [[Raphael]]
* [[Mizora]]
* [[Zhalk]]
 
== Cambion enemy variants ==
* [[Vengeful Cambion]]
 
== Summonable cambions ==
* {{SAI|Planar Ally: Cambion}}


==Attacks and Abilities==
===Main Hand Attack - [[Trident]]===
{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=1|die=8|plus=4|type=Piercing}}
===Fly===
[[Fly]] movement at a {{Range|m=16|ft=60}}.
== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="200px" mode="packed">
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</gallery>
</gallery>


== External Links ==
== External links ==
* {{FRWiki|Cambion|long}}
* {{FRWiki|Cambion|long}}
[[Category: Fiends]]
[[Category: Fiends]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 20:46, 15 June 2024

Cambions are a type of Fiend and non-playable race in Baldur's Gate 3. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage.

Involvement[edit | edit source]

Act One[edit | edit source]

Two Cambions will appear at the back of the bridge entrance after reaching 10 turns left until the Nautiloid crashes. Their high Hit Points, AC and many Resistances make them very difficult to kill directly. Overall, they are meant to force the party to activate the controls or risk being killed by them.

Act Three[edit | edit source]

Six Vengeful Cambions can be encountered while escaping the House of Hope. It is also possible to encounter two cambions if a certain party member is inflicted by the condition Castigated By Divinity Castigated By Divinity.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Trident
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Cambion characters[edit | edit source]

Cambion enemy variants[edit | edit source]

Summonable cambions[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]