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Mauls: Difference between revisions

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Revision as of 01:45, 4 December 2023

Template:Up to date

Mauls Mauls are a type of two-handed martial melee weapon. The following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.

Properties

Damage
Details
 Two-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

List of mauls

Weapon Enchant. Damage Damage Type Weight Price Special


Maul

2d6

Bludgeoning

4.5 kg
9 lb

40


Rusty Maul

2d6

Bludgeoning

4.5 kg
9 lb

3


Doom Hammer

2d6

Bludgeoning

4.5 kg
9 lb

65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.


Hamarhraft

2d6

Bludgeoning

4.5 kg
9 lb

65
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Corpsegrinder

+2

2d6 + 2
1d4

Bludgeoning
Thunder

4.5 kg
9 lb

190

Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Foebreaker

+2

2d6 + 2

Bludgeoning

4.5 kg
9 lb

480
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.

Legacy content

External links

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