Water Myrmidon: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(added "per icicle")
(infobox)
Line 1: Line 1:
{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Water Myrmidon
|title =
| image = Portrait Water Myrmidon.png
|name = Water Myrmidon
| race = Elemental
|file= Portrait Water Myrmidon.png
| size = Medium
|file-px=152
| type = Elemental
|STR=18
| armour_class = 18
|DEX=14
| hit_points = 127
|CON=16
| movement_speed_meters = 9
|INT=8
| movement_speed_feet = 30
|WIS=10
| weight_kg = 158
|CHA=10
| weight_lb = 350
|level=11
| level = 11
|race=Elemental
| str = 18
|type=Elemental
| dex = 14
|HP=127
| con = 16
|AC=18
| int = 8
|speed=9m / 30ft
| wis = 10
|size=Medium
| cha = 10
|weight=158kg / 350lbs
| initiative = +4
|proficiency=4
|initiative=+4
|location =  
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =  
|force =
|lightning =  
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Acid
| immune1 = Poison
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


Line 46: Line 36:
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and Abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
Line 80: Line 70:
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 03:19, 29 January 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities

Trident Faded.png
D8 Piercing.png 1d8 + 7 (8~15) Damage TypesPiercing damage
+
D6 Cold.png 1d6 (1~6) Damage TypesCold damage
  • Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
Winter's Breath.webp
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold damage

Pierce a creature with your frost-rimed trident and Chill Chill it.
 Melee: 1.5 m / 5  ft
Generic Cold.webp
D8 Cold.png 3d8 (3~24) Damage TypesCold damage

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
AoE: 9 m / 30 ft (Radius)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links