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Meenlock
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Meenlock | |||||||||||||
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Small Fey | |||||||||||||
Level 6 Meenlock | |||||||||||||
Stats | |||||||||||||
Armour Class | 16; 17TTactician | ||||||||||||
Hit points |
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Weight | 50 kg ( lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Frighten nearby beasts and humanoids with your fey presence. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While in light, disadvantage on attack rolls and Perception checks that rely on sight. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
About
These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.
Attacks and abilities
Tactics
- The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
- can help negate the effect of Meenlock Fear.
- grants immunity to Meenlock fear.
- cures Paralysed.
Notable loot
- Swarming Toadstool
- Dragon Egg Mushroom
- Poison Spore
- Tongue of Madness
- Nothic Eye
- Timmask Spores
- Bonecap
- Ochre Jelly Slime
- Covert Cowl
- 50 exp
External links
- Meenlock on the Forgotten Realms Wiki