Ad placeholder

Zanner Toobin

From bg3.wiki
Jump to navigation Jump to search

Zanner Toobin is a rock gnome, first found in the Steel Watch Foundry. If the player helps save the kidnapped Gondians in the Iron Throne, he becomes a temporary companion while progressing through the Foundry.

Involvement

If the party has not yet traveled to the Iron Throne, they can find Zanner Toobin in the back room of the Steel Watch Foundry. He will inform them that the Gondians dare not fight back against the Banites for fear of killing the hostages in the Iron Throne. The party can either choose to heed his pleas and free the hostages first, or ignore them and turn all the Gondians hostile.

If the party successfully rescues the hostages and returns, they will find Zanner leading an uprising on the main floor of the Foundry against Tamia Holzt Tamia Holzt and her allies. After defeating them, Zanner will mention that he knows a secret passcode to make the foundry self-destruct and the party can either agree to take him with them as a temporary companion or tell him to flee since they have the Runepowder Bomb. If Zanner becomes a temporary companion, he will follow the party and aid them in combat until they reach the doors to the Control Centre, where he senses the power of the Steel Watcher Titan and warns the party that he can't hope to survive against it. He remains outside the entrance of the control centre until the titan dies.

Dialogue

Ambient: Steel Watch Foundry, Lab Level

"I smell death and decay. We're near cadaver preparation, aren't we? Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers."

Conversation: Control Centre "Antechamber"
The following lines from Zanner are interspersed between other character dialogue lines.

"Wait, Elevated gyroscopes, triple-set quadropecs. No - it can't be."
"I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan."
"It shames me to admit this but you must face this beast of Gondian folly alone - I would be crushed in an instant."
"When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."

Combat

Attacks and abilities

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

Doesn't affect creatures that don't rely on sight or that can see through illusions.

 Range: Self
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot

Related literature

Related quests

Gallery

Notes

  • While out of combat, Zanner has minor ambient dialogue for certain parts of the Steel Watch Foundry Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.