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Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Paladin is a character Class in Baldur's Gate 3. Paladins are masters of a variety of weapons and armour. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important Ability Scores for Paladins include Strength (or Dexterity), Charisma, and Constitution.
The Paladin subclasses are:
, , ,Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points gained at higher levels: 6 + Modifier
- Important Ability Scores: or for physical attacks, for Spells, Aura and Channel Oath Abilities, and for Hit Points and Concentration Checks.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Paladin Level + Modifier (Minimum of 1 spell).
Oaths and Oathbreaking
Keeping Your Oath
Your choice of subclass during Character Creation determines the Oath you have taken. See Oath of the Ancients, Oath of Devotion or Oath of Vengeance for the full text of each Oath. The basic tenets can also be found embroidered on your starting Armour.
As a Paladin, you must constantly adhere to the tenets of your Oath or you will lose the power it grants you. Taking any action that breaks your Oath will summon the Oathbreaker Knight and temporarily prevent you from using your Channel Oath Charge abilities.
Here are some examples of Oathbreaking actions. Note that the specific types of actions that break an Oath may change as Larian continues to develop the game.
- Oath of the Ancients: Killing a non-aggressive animal, raising the dead, or choosing an "Attack" dialogue option when more peaceful options are available.
- Oath of Devotion: Attacking a non-hostile creature, refusing to defend someone who is obviously in need of aid, or deceiving your enemies (e.g. negotiating a peaceful resolution and then attacking anyway).
- Oath of Vengeance: Convincing someone not to take their revenge on their transgressor, letting the guilty go without punishment, betraying those who were in need of vengeance and siding with their oppressor.
Warning: If you break your oath you MUST restore your oath before a class change!
Becoming an Oathbreaker
*A spasm grips your chest. Your strength falters. An emptiness grows within you, Paladin. Something has been lost.*
Unlike the other Paladin subclasses, the Oathbreaker subclass is not available during Character Creation. Once you have taken an action that breaks your Oath, the Oathbreaker Knight will appear before you and let you know he will be waiting in your Camp. Speak with him to learn about Oathbreaking and, if you so desire, unlock the Oathbreaker subclass. This replaces the Channel Oath Charge Channel Oath abilities and Spells from your previous Oath with new abilities and Spells available only to Oathbreaker.
Restoring Your Oath
If you broke your Oath by accident or otherwise wish to re-dedicate yourself to your Oath, speak to the Oathbreaker Knight in your Camp. He will offer to restore your Oath for a fee of 1000gp. This will allow you to once again use your Channel Oath Charge abilities. However should you break your oath again, the cost to restore your oath will increase to 2000gp. If you break your oath a third time, the price will increase to 10000gp. There is no apparent limit to this increase.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Lay on Hands Charges: 3 ( Recharge: Long rest )
- Channel Oath Charges: 1 ( Recharge: Short rest )
- Expend a Bonus action to gain Advantage on Attack Rolls against celestials, fiends, and undead. ( Recharge: Short rest )
- Use your blessed touch to heal a creature (2 x level for one charge or 4 x level for two charges) or cure it of all diseases and poisons.
Select a Subclass
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Channel Oath Abilities: |
Channel Oath Abilities: |
Channel Oath Abilities: |
Channel Oath Abilities: |
Level 2
- Your weapon emanates divine might as you strike. When you hit with a Melee Weapon Attack, you may choose to expend a Spell Slot to inflict additional Radiant damage. Divine Smite reaction settings can be configured in the Reactions menu (default hotkey: L).
Fighting Style
- (Choose 1):
- Armour Class while wearing armour. : You gain a +1 bonus to
- : When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
- Two-Handed melee weapon, that die is rerolled once. : When you roll a 1 or 2 on a damage die for an attack with a
- Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. (This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.) : When you have a shield, impose
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Choose a number of Prepared Spells = 2 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells:
Level 3
- The divine magic flowing within you prevents disease from affecting you.
Spellcasting
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 3 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- Subclass Features:
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Channel Oath Abilities: Spells (Always Prepared): |
Level 4
- Choose a Feat.
- Lay on Hands Charges: 4 (You gain +1 Lay on Hands Charge.)
- Choose a number of Prepared Spells = 4 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Choose a number of Prepared Spells = 5 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells:
- Subclass Features:
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Level 6
- Choose a number of Prepared Spells = 6 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- You and nearby allies gain a bonus to Saving Throws equal to your modifier.
Level 7
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Subclass Features:
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- Choose a number of Prepared Spells = 7 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 8
- Choose a Feat.
- Choose a number of Prepared Spells = 8 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 9 (Paladin Level) + Modifier (Minimum of 1 spell.)
- New 3rd Level Spells:
- Subclass Features:
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Spells (Always Prepared): |
Level 10
- Lay on Hands Charges: 5 (You gain +1 Lay on Hands Charge.)
- Choose a number of Prepared Spells = 10 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- You and any nearby allies can't be . The aura disappears if you fall Unconscious.
Level 11
- Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)
- Choose a number of Prepared Spells = 11 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Paladin Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
External Links
- Paladin on the Forgotten Realms Wiki