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Ranger is a character class in Baldur's Gate 3.

Overview edit

In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

Subclasses edit

The Ranger Subclasses are:

Class progression edit

Ranger class progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th FeatFeat 3 - -
5th +3 Extra AttackExtra Attack, Ranger#Level 5 Subclass Feature 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th FeatFeat, Land's Stride: Difficult TerrainLand's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain SightHide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th FeatFeat 4 3 4

Class information edit

Attributes edit

Ranger's default armour
Ranger's default armour
Hit points
At level 1: 10 + ConstitutionConstitution modifier
On level up: 6 + ConstitutionConstitution modifier
Key abilities
DexterityDexterity (or StrengthStrength) for physical attacks
ConstitutionConstitution for Hit Points and ConcentrationConcentration Checks
WisdomWisdom for Spells.
Spellcasting Ability
WisdomWisdom
Known Spells
For a list of spells available to the Ranger, see: List of Ranger spells.
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Starting Proficiencies edit

Saving throw proficiencies
StrengthStrength, DexterityDexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 3)
Animal HandlingAnimal Handling, AthleticsAthletics, InsightInsight, InvestigationInvestigation, NatureNature, PerceptionPerception, StealthStealth, SurvivalSurvival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
 Shortbow,  Leather Armour (green variant),  Leather Boots,  Arrow of Ice

Multiclass Proficiencies edit

Equipment proficiencies
Simple weapons, Martial weapons
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 1)
Same list as Starting Proficiencies

Level progression edit

Through experience, you acquire new power. You gain the following traits.

Level 1 edit

Favoured Enemy
Choose 1 Favoured Enemy
Favoured Enemy Options
Archetypes Description Grants
Bounty HunterBounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring StrikeEnsnaring Strike (either ranged or melee) have DisadvantageDisadvantage on their Saving Throw.
Keeper of the VeilKeeper of the Veil You specialize in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.

Gain a free spell (Recharge: Long rest Recharge: Long rest):

Mage BreakerMage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True StrikeTrue Strike, which gives you AdvantageAdvantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.

Gain a free cantrip:

Ranger KnightRanger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified StalkerSanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8RadiantRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.

Gain a free cantrip:

Natural Explorer
Choose 1 Natural Explorer
Natural Explorer Options
Archetypes Description Grants
Beast TamerBeast Tamer You have cultivated a strong bond with animals. You can cast Find FamiliarFind Familiar as a ritual.
Urban TrackerUrban Tracker An expert at navigating the wild within the city, you gain Sleight of HandSleight of Hand Proficiency.
Wasteland Wanderer: ColdWasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to ColdCold damage, taking only half damage from it.
Wasteland Wanderer: FireWasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to FireFire, taking only half damage from it.
Wasteland Wanderer: PoisonWasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to PoisonPoison, taking only half damage from it.

Level 2 edit

Fighting Style
Gain 1 of the fighting styles:
ArcheryArchery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
DefenceDefence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
DuellingDuelling
When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Two-Weapon FightingTwo-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
New 1st Level Spells available

Level 3 edit

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Select a subclass edit

Ranger's CompanionRanger's Companion

Gain a free spell (always prepared):

Hunter’s Prey (Choose 1):

Prey's ScentPrey's Scent

Gathered Swarm (Choose 1):

Gain two free spells (always prepared):

Level 4 edit

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5 edit

Extra AttackExtra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
New 2nd Level Spells available for selection

Subclass features edit

Beast Master Gloom Stalker Hunter Swarmkeeper

Companion's BondCompanion's Bond

Gain a free spell (always prepared):

(none)

Gain a free spell (always prepared):

Level 6 edit

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7 edit

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Subclass features edit

Beast Master Gloom Stalker Hunter Swarmkeeper

Exceptional TrainingExceptional Training

Iron MindIron Mind

Defensive Tactics (Choose 1):

Writhing TideWrithing Tide

Level 8 edit

Land's Stride: Difficult TerrainLand's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

This feature is hidden and will not appear anywhere, but is nonetheless granted.

Land's Stride: PlantsLand's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Level 9 edit

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
New 3rd Level Spells available for selection

Subclass features edit

Beast Master Gloom Stalker Hunter Swarmkeeper
(none)

Gain a free spell (always prepared)

(none)

Gain a free spell (always prepared)

Level 10 edit

Hide in Plain SightHide in Plain Sight (Action)
Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11 edit

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Subclass features edit

Beast Master Gloom Stalker Hunter Swarmkeeper

Bestial FuryBestial Fury

Stalker's FlurryStalker's Flurry

Mighty SwarmMighty Swarm

Level 12 edit

Choose a Feat.
Spellcasting
4 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 4
You gain an additional Level 3 Spell Slot.*

* This differs from the normal D&D 5e spell progression.

Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Notable rangers edit

See also edit

External links edit