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Meenlock
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Meenlock | |||||||||||||
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Small Fey | |||||||||||||
Level 6 Meenlock | |||||||||||||
Stats | |||||||||||||
Armour Class | 16; 17TTactician | ||||||||||||
Hit points |
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Weight | 50 kg ( lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Frighten nearby beasts and humanoids with your fey presence. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While in light, disadvantage on attack rolls and Perception checks that rely on sight. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
About
“ | These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful. |
„ |
— in-game racial description |
On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.
Attacks and abilities
Tactics
- The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
- can help negate the effect of Meenlock Fear.
- grants immunity to Meenlock fear.
- cures Paralysed.
Notable loot
- Swarming Toadstool
- Dragon Egg Mushroom
- Poison Spore
- Tongue of Madness
- Nothic Eye
- Timmask Spores
- Bonecap
- Ochre Jelly Slime
- Covert Cowl
- 50 exp
External links
- Meenlock on the Forgotten Realms Wiki