For the non-playable Race and enemy see
Skeleton .
Skeleton
STR
DEX
CON
INT
WIS
CHA
10 (0)
16 (+3)
8 (-1)
6 (-2)
8 (-1)
5 (-3)
STR
DEX
CON
INT
WIS
CHA
0
+3
-1
-2
-1
-3
Automatically attack an enemy moving out of your reach.
Creature can't be disarmed.
STR
DEX
CON
INT
WIS
CHA
10 (0)
16 (+3)
8 (-1)
6 (-2)
8 (-1)
5 (-3)
STR
DEX
CON
INT
WIS
CHA
+2
+5
+1
0
+1
-1
Automatically attack an enemy moving out of your reach.
Creature can't be disarmed.
STR
DEX
CON
INT
WIS
CHA
10 (0)
16 (+3)
8 (-1)
6 (-2)
8 (-1)
5 (-3)
STR
DEX
CON
INT
WIS
CHA
0
+3
-1
-2
-1
-3
Automatically attack an enemy moving out of your reach.
Creature can't be disarmed.
STR
DEX
CON
INT
WIS
CHA
10 (0)
16 (+3)
8 (-1)
6 (-2)
8 (-1)
5 (-3)
STR
DEX
CON
INT
WIS
CHA
0
+3
-1
-2
-1
-3
Automatically attack an enemy moving out of your reach.
Creature can't be disarmed.
Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra Necrotic damage.
Skeletons can be created through the spell Animate Dead , a level three spell available to level 5 Clerics , Wizards , Pact of the Tome Warlocks and Circle of the Spores Druids . The spell is also available to level 9 Oathbreaker Paladins . The spell can also be cast with a common Scroll of Animate Dead .