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Thudd

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Thudd is a Flameshade duergar at Grymforge during Act One.

Portrait Thudd.png
Drugnin' True Soul getting himself trapped. Let him suffocate, if the Absolute can't save him.
Thudd

Involvement[edit | edit source]

Act One[edit | edit source]

Thudd is loyal to Clan Flameshade. If siding with Brithvar Brithvar, he fights with the party against Nere Nere.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Greatclub
Damage: 4~11

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Enlarge.webp
Enlarge Enlarge ( + )
Make a creature larger. Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.
 Range: 9 m / 30 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Damage: 4~11

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage ( + )

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Tenacity.webp
Tenacity Tenacity ()   –  Greatclub
Damage: 3

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw.webp
Throw Throw ()   –  Javelin
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]