Act One

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Revision as of 13:22, 21 September 2023 by Annie (talk | contribs) (fleshed out the description, moved locations down, expanded on some stuff)
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Act One of Baldur's Gate 3 opening on the Crashed Nautiloid - Baldur's Gate 3 Wiki

Act One of Baldur's Gate 3 begins immediately after the events of the Prologue with the crash landing of the Nautiloid and the Player Character waking up on the Ravaged Beach.

The main quest of Act One is Find a Cure, however the party is quickly embroiled in the conflict of the area. Goblin search parties canvas the Wilderness in search of the Emerald Grove, as well as survivors of the Nautiloid Crash.

The druidic circle at the Emerald Grove are experiencing troubles of their own. Their First Druid, Halsin has gone missing after heading out alongside adventurers in search of an ancient relic. In his absence, self-appointed First Druid Kagha has started the Rite of Thorns, a dangerous ritual that will seal the Grove off and expell the Tiefling Refugees currently seeking shelter with the Druids.

Companions

The following companions are available to the player in Act One, with each of them also having an associated quest.

Main Quest

As mentioned above, the main quest of Act One is Remove the Parasite. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.

Side Quests


Locations

Act One is limited to the Wilderness, the Underdark, Grymforge, and their constituent zones. Leaving these zones will advance time to Act Two, causing several events to be resolved based on the player's progress. For example, if the player did not stop the Rite of Thorns, the ritual will be successful and The Grove will become inaccessible.

Wilderness

A region map showing most of the locations in the Wilderness.

For more information see: Wilderness

The Wilderness is a region comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.

Emerald Grove

The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.
The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.

For more information see: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's absence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.

Goblin Camp

For more information see: Goblin Camp

Underdark

For more information see: Underdark

Trivia