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Return the Locket

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Return the Locket is a quest in Act One of Baldur's Gate 3. It can be started by speaking with Barth Barth or Meli Meli at the Druid Grove.

Objectives[edit | edit source]

Retrieve the stolen locket.
  • We met an adventurer called Barth who accused a tiefling child of stealing his locket. We suspected the child but couldn't get the locket back.
  • An adventurer called Barth accused a tiefling child of stealing his locket. The adventurer was knocked out by a guard, and the child got away with the locket.
Return the stolen locket.
  • An adventurer called Barth accused a tiefling child of stealing his locket. Surprisingly, we found the locket on the child - Barth will want it back.
  • We found a locket stashed away - it's probably the same one Barth had stolen from him.
  • Unsurprisingly, we found the stolen locket in the child's pockets. Barth will want it back.
Quest Complete
  • We returned the missing locket to Barth - free of charge.
  • Barth begrudgingly rewarded us for finding his locket.
  • We ignored Barth's protests and kept the locket.
  • Barth was killed before we could return his locket.
  • We never discovered what happened to the adventurer's locket - or whether the child was lying.
  • We weren't able to return the locket to the adventurer.

Walkthrough[edit | edit source]

When the party first enters The Hollow, an event occurs with an adventurer, Barth, and a young tiefling child, Meli Meli. Once the party gets near Barth Barth X: 168 Y: 544, the child pickpockets him, stealing a Brass Locket. Barth realizes he's been robbed and chases the child. If nothing is done, Barth eventually attacks Meli and is dragged away by guards.

The party can intervene by speaking with Barth or Meli. Meli continuously denies that he has the locket, while Barth insists it was him. The dialogue options change depending on whether or not Arabella was killed.

Siding with Meli[edit | edit source]

If Meli is sided with, Barth is angered and Meli escapes:

  • Don't you dare lay a finger on that child
    • [PERSUASION] You're the one making threats - to a child. Pull yourself together. (DC 10) Gale approves +1 Karlach approves +1 Wyll approves +1
    • [PALADIN] [INTIMIDATION] Whatever you do to the child, I'll repay ten-fold. (DC 5) Gale approves +1 Karlach approves +1 Wyll approves +1
    • [BARBARIAN] [INTIMIDATION] Strike the child, go on. See what happens. (DC 10 Advantage Icon.png) Gale approves +1 Karlach approves +1 Wyll approves +1
    • [INTIMIDATION] Raise a hand to that child and you'll lose it. Your choice. (DC 10) Gale approves +1 Karlach approves +1 Wyll approves +1
    • [TIEFLING] [PERSUASION] Just warning. I've dealt with your type before, human. (DC 10) Gale approves +1 Karlach approves +1 Wyll approves +1

Siding with Barth[edit | edit source]

  • You better do what he says, boy.
    • [PERSUASION] You're not fooling anyone, boy. Why'd you take it? (DC 5)
    • [BARBARIAN] [INTIMIDATION] That bauble worth a thrashing? (DC 15 Advantage Icon.png)
    • [INTIMIDATION] Do you really want to take a beating over some jewellery? (DC 15)
    • [TIEFLING] [PERSUASION] Just give it back, boy. You're better than this. (DC 5)
  • [BERSERKER] [INTIMIDATION] DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Thieving children wind up dead around here. Do as he says. (DC 5 Advantage Icon.png)
  • [INTIMIDATION] Better do what he says, boy. There's already one thief to bury today. (DC 5) Karlach disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1
  • [TIEFLING] [PERSUASION] Just give it back, boy. You're better than this. (DC 5)
  • [BARBARIAN] [INTIMIDATION] That bauble worth a thrashing? (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Do you really want to take a beating over some jewellery? (DC 15)
  • [PERSUASION] You're not fooling anyone, boy. Why'd you take it? (DC 5)

If the party decide to take Barth's side and pass a Persuasion ability check, they can further ask Meli why he took the locket. Barth is initially dismissive, but Meli explains that it looked like his mom's, and Barth decides to let Meli keep the locket.

Monk options[edit | edit source]

Monks can ask for everyone to call down, and then calmly ask for cooler heads:

  • [MONK] I think it would benefit everyone to calm down here. What happened? (if Arabella is alive)
  • [MONK] Theft and revenge have already killed a child here. Calm yourselves - explain what happened. (if Arabella died)

There will be similar options as if Barth was sided with, however there will be another option:

  • [MONK] [PERSUASION] Let us find balance. The child will return the locket - and the adult will act his age. (DC 15 Advantage Icon.png)

Doing nothing[edit | edit source]

Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for Ikaron Ikaron.

  • I tried to give you a chance. You're on your own. Karlach disapproves -1 Wyll disapproves -1
  • Keep quiet and watch. Karlach disapproves -1 Wyll disapproves -1
  • Forget it. I don't want any trouble.

Ikaron arrives[edit | edit source]

If the party fails to intimidate Meli or doesn't get involved, a tiefling guard named Ikaron Ikaron approaches. He asks what's going on and the party can either call Meli a thief (and convince the guard on the side of Barth with DC 15 Persuasion, or Intimidation check) or side with Meli to let him get off free.

An additional option is that the party can pickpocket Meli before speaking to him. A new dialogue option appears:

  • Relax. The boy's good, but I'm better - here's your locket.

If that happens, Meli will be suitably impressed and run off, and the locket can be returned to Barth.

Lastly, if Meli escapes, the locket is stored in a thief's chest inside the Tiefling hideout. Lockpicking the chest and stealing the locket back allows the party to return the locket to Barth.

Quest rewards[edit | edit source]