Conjuration: Difference between revisions

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==List of conjuration spells granted by class or through scrolls ==
==List of conjuration spells granted by class or through scrolls ==
{{Spell table
{{Spell table
|where=spell_school="Conjuration" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
|where=spell_school="Conjuration" AND is_spell="1" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)
}}
}}


== List of conjuration spells granted by items ==
== List of conjuration spells granted by items ==
{{Spell table
{{Spell table
|where=spell_school="Conjuration" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
|where=spell_school="Conjuration" AND is_spell="1" AND classes HOLDS NOT "Wizard" AND classes HOLDS NOT "Sorcerer" AND classes HOLDS NOT "Cleric" AND classes HOLDS NOT "Bard" AND classes HOLDS NOT "Ranger" AND classes HOLDS NOT "Druid" AND classes HOLDS NOT "Paladin" AND classes HOLDS NOT "Warlock" AND (is_npc = false OR is_npc IS NULL)
}}
}}


== List of conjuration spells available only to NPCs ==
== List of conjuration spells available only to NPCs ==
{{Spell table
{{Spell table
|where=spell_school="Conjuration" AND is_npc = true
|where=spell_school="Conjuration" AND is_spell="1" AND is_npc = true
}}
}}



Latest revision as of 21:57, 16 April 2024

This page is about the magic school. For the subclass, see Conjuration School.

Conjuration is a school of magic. Conjuration magic tends to revolve around summoning creatures and objects as well as teleportation. The Conjuration School is a Wizard subclass that specializes in Conjuration spells.

List of conjuration spells granted by class or through scrolls[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18m / 60ft
 2m / 7ft
1d6Damage TypesAcid
Mage Hand Mage Hand C Action
-
 18 m / 60 ft
-
-
Poison Spray Poison Spray C Action
-
 3m / 10ft 1d12Damage TypesPoison
Produce Flame Produce Flame C Action  Long Rest  Self
-
-
Arms of Hadar Arms of Hadar 1 Action  1 turn  Self
 3m / 10ft
2d6Damage TypesNecrotic
Ensnaring Strike Ensnaring Strike 1 Action  10 turns  m / ft Attack roll weaponDamage TypesWeapon
Entangle Entangle 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
Find Familiar Find Familiar 1 Action
-
 18m / 60ft
-
-
Fog Cloud Fog Cloud 1 Action
-
 18m / 60ft
 5m / 15ft (Radius)
-
-
Grease Grease 1 Action  1 turn  18m / 60ft
-
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll weaponDamage TypesWeapon
1d10Damage TypesPiercing
Ice Knife Ice Knife 1 Action
-
 18m / 60ft
 2m / 7ft (Radius)
Attack roll 1d10Damage TypesPiercing
2d6Damage TypesCold
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4Damage TypesSlashing
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6Damage TypesFire
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Web Web 2 Action  1 turn  18 m / 60 ft
 4m / 13ft
-
Call Lightning Call Lightning 3 Action  10 turns  18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Conjure Barrage Conjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Hunger of Hadar Hunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft
2d6Damage TypesCold
2d6Damage TypesAcid
Sleet Storm Sleet Storm 3 Action
-
 18m / 60ft
-
Spirit Guardians Spirit Guardians 3 Action  10 turns  Self
 3m / 10ft (Radius)
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Conjure Minor Elemental Conjure Minor Elemental 4 Action
-
 18m / 60ft
-
-
Conjure Woodland Being Conjure Woodland Being 4 Action
-
 18 m / 60 ft
-
-
Dimension Door Dimension Door 4 Action
-
 2m / 7ft
-
-
Evard's Black Tentacles Evard's Black Tentacles 4 Action
-
 18m / 60ft
 6m / 20ft (Radius)
3d6Damage TypesBludgeoning
Grasping Vine Grasping Vine 4 Bonus Action
-
 9m / 30ft
-
-
Guardian of Faith Guardian of Faith 4 Action
-
 9m / 30ft
-
-
Cloudkill Cloudkill 5 Action
-
 18m / 60ft 5d8Damage TypesPoison
Conjure Elemental Conjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10Damage TypesPiercing
Arcane Gate Arcane Gate 6 Action
-
 18 m / 60 ft
-
-
Heroes' Feast Heroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Planar Ally Planar Ally 6 Action
-
 18 m / 60 ft
-
-
Wall of Thorns Wall of Thorns 6 Action
-
 18 m / 60 ft 7d8Damage TypesPiercing


List of conjuration spells granted by items[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Conjure Us Conjure Us C Action
-
 18m / 60ft
-
-
Produce Flame: Dismiss Produce Flame: Dismiss C Action
-
 Self
-
-
Produce Flame: Hurl Produce Flame: Hurl C Action
-
 9m / 30ft Attack roll 1d8Damage TypesFire
Arabella's Shadow Entangle Arabella's Shadow Entangle 1 Action  Long rest turns  18 m / 60 ft
-
Ensnaring Strands Ensnaring Strands 1 Action  10 turns  1.5 m / 5 ft Attack roll 1d10Damage TypesSlashing
Ensnaring Strike (Melee) Ensnaring Strike (Melee) 1 Action  10 turns  1.5 m / 5 ft Attack roll weaponDamage TypesWeapon
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) 1 Action  10 turns  18 m / 60 ft Attack roll weaponDamage TypesWeapon
Faithwarden's Vines Faithwarden's Vines 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
Woad's Ensnaring Strike Woad's Ensnaring Strike 1 Bonus Action  3 turns  1.5 m / 5 ft 1d4Damage TypesBludgeoning
Fleeting Dream Fleeting Dream 2 Bonus Action
-
 18m / 60ft
-
-
Activate Call Lightning Activate Call Lightning 3 Action
-
 18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18m / 60ft
-
-
Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Spirit Guardians: Necrotic Spirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesNecrotic
Spirit Guardians: Radiant Spirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesRadiant
Summon Quothe the Raven Summon Quothe the Raven 3 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Azer Conjure Minor Elemental: Azer 4 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Ice Mephits Conjure Minor Elemental: Ice Mephits 4 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Mud Mephits Conjure Minor Elemental: Mud Mephits 4 Action
-
 18m / 60ft
-
-
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Earth Elemental Conjure Elemental: Earth Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Air Myrmidon Conjure Elemental: Air Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Earth Myrmidon Conjure Elemental: Earth Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Fire Myrmidon Conjure Elemental: Fire Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Cambion Planar Ally: Cambion 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Deva Planar Ally: Deva 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Djinni Planar Ally: Djinni 6 Action
-
 18 m / 60 ft
-
-
Sights of the Seelie: Summon Deva Sights of the Seelie: Summon Deva 6 Action
-
 18m / 60ft
-
-


List of conjuration spells available only to NPCs[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Summon Gilded Hellsboar Summon Gilded Hellsboar 1 Action
-
 18m / 60ft
-
-
Astral Rift Astral Rift 3 Action
-
 9m / 20ft
-
-
Teleport to Submersible Teleport to Submersible 5 Action
-
 1.5 m / 5 ft
-
-
The Closed Fist of Bane The Closed Fist of Bane 6 Bonus Action
-
 18m / 60ft
-
12d10Damage TypesForce
Tyrant's Bindings Tyrant's Bindings 6 Bonus Action  1 turn  12m / 40ft 8d8Damage TypesForce
Vampiric Swarm Vampiric Swarm 6 Action  2 turns  10m / 33ft
 5m / 16ft (Cube)
12d12Damage TypesPiercing


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External Links[edit | edit source]